October 5, 201411 yr Hi all, I am currently experiencing flickering on light poles, runway lines and close trees to these objects at all airports. I am not using dx10 and have struggled to find a solution. I have also used tabs/Ryan's nVidia inspector guide which has helped everything but the flickering of these textures, as well as tweaked my cfg. I am currently using orbx Tasmania demo and Brisbane freeware as my testing regions. Any suggestions would be much appreciated. My Specs: i7 4690k 8gb Ram 2gb nVidia gtx 760
October 5, 201411 yr Hmmmmm... I do know that the FSX graphics option to allow scenery objects to cast shadows can cause texture flickering. My computer: ABS Gladiator Gaming PC featuring an Intel 10700F CPU, EVGA CLC-240 AIO cooler (dead fans replaced with Noctua fans), Asus Tuf Gaming B460M Plus motherboard, 16GB DDR4-3000 RAM, 1 TB NVMe SSD, EVGA RTX3070 FTW3 video card, dead EVGA 750 watt power supply replaced with Antec 900 watt PSU.
October 6, 201411 yr Author I haven't got that option ticked. Any other ideas? Would REX or GEX solve taxi lines and runway lines?
October 6, 201411 yr Author All my scenery sliders are set to full except auto gen density which is almost full. I have noticed when flying at ants Brisbane that trees in the distance beyond the runway and even buildings are flickering or displaying jagged edges...
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