October 7, 201411 yr For those of you using PSX and the XView plugin as a bridge to X-plane 10.30, stutters and freezes when cloudy skies are injected either by PSX or through X-Plane's own weather fetch are certainly a constant when using X-Plane's default skies rendering... I have to say that using SkyMaxx v2 has brought my FPS from 12-15 ( sometimes even less... ) to 50-60 !!! Makes a WHOLE LOT of a difference! And, while I was forced to disable XView's control over X-Plane's weather, because it made my X-Plane 10 window perform even more as a slide show, with SkY Maxx I get a 30-40+ fps even under dense skies! This is all with my older PC with a Nvidia Gtx 650 1GB graphics card!!! Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
October 7, 201411 yr Not a heavy guy so don't know much about PSX but I think I've heard you saying its weather parsing is much better than XP default? Is the weather component available as a separate plugin so I don't have to get the whole PSX plane? i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea
October 7, 201411 yr Author Nope, it comes as a bundle :-) The weather model in PSX is a rather sophisticated one, including full standalone modeling of Earth weather, at various scales, and very detailed jetstream modeling too. It can be combined with METAR weather updates, which are then integrated into the internal weather modeling system. XView does a good job injceting part of this weather simulation into X-plane 10, but I had it disabled because it cause lot's of stuttering. Then I decided to use SkyMaxx Pro v2 and the results are those in the OP. XView is still work in progress, so, there are still aspects to improve, but the author, Mike Devon, continues to work on that project, and we can only expect even better results :-) Unfortunately, there is no way of getting PSX's weather model as a separate module :-/ There is yet another interesting side effect of using XView to control X-Plane 10 - the time of day. One of my biggest quirks with XP10 was not being able to find a good match between day/of/year/timeofday and the lighting outside IRL. Well, Mike has found a way to sync the date / time very precisely, and now I get an acceptable match ( hmmm, maybe also because we're still close to the last equinox... will have to wait and see...) And... while this has nothing to do with XView, apparently the Moon fases are now a lot more in sync with reality too? I don't recall having seen it mentioned on the list of updated features for XP10.30 ? Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
October 7, 201411 yr Unfortunately, there is no way of getting PSX's weather model as a separate module :-/ Sorry, I see you already answered my question in your original post. Is it really unfeasible for the developer to uncouple the weather module from the plane for XP? You should totally try and persuade themJcomm! i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea
October 7, 201411 yr Author I can no longer update my OP, but the first paragraph wrongly assumes that the stutters are common to all systems, which ate least one user has made clear being not at all the case - at least on his system he experiences no stutters at all. So, please read my initial post as an observation made in my low end system, with a 650 Ti graphics card! Sorry for the misunderstandings... Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
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