November 1, 201411 yr Hi all, I have spent many hours and achieved rather good skills painting FS2004 aircraft (thanks to Leen de Jager for his patience and mastership) for my virtual airline. Now we are starting our migration to Prepar3Dv2 (P3D2) and another challenge begins. For those more experienced members of this forum, I would like to leave a few questions here hoping that someone could give me a hand: 1. P3D2 uses DDS textures. Hopefully I see that DXTBmp can open and save those textures. Do they contain the alpha channel embedded as the bmp for FS2004? 2. In FS2004 I used DXTBmp for loading the livery file and then import the alpha channel. Should I do the same with P3D2 textures? 3. Does anyone know how do night textures work in P3D2? Thank you very much in advance, Lluís Lluís del CerroVATSIM Senior InstructorCatalonian Airlines
November 1, 201411 yr Hi all, I have spent many hours and achieved rather good skills painting FS2004 aircraft (thanks to Leen de Jager for his patience and mastership) for my virtual airline. Now we are starting our migration to Prepar3Dv2 (P3D2) and another challenge begins. For those more experienced members of this forum, I would like to leave a few questions here hoping that someone could give me a hand: All the same nothing changed in painting from fsx to P3D Rich Sennett
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