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Gridley

P3D v2.4 shadows at dusk FPS

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Just an observation, at dawn/dusk, shadows seem to have an extreme effect on FPS for me in P3D v2.4 - I can rationalize that longer shadows impact more objects at those transition times, hence require a ton more computing power.  Minimizing which objects cast and receive shadows minimizes the issue.  Has anyone else observed this?

 

Thanks,

sg

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