December 23, 201411 yr Okay, not talking about Virtavia's V22, but Vlad Zhyhulskiy's V22 from years ago (fs2002). I've been trying to get this going as an AI in FS9 for my sceneries on the east coast (MCAS New River and MCAS Cherry Point) but am having very limited success. After doing a Traffic for it, it sits parked as it should, and takes-off and flies great, but landing...she spirals outta control and crashes on final. Try adding it to one of your own Traffic .bgls, you'll see what I mean. Vlad's model has the engines attached to the flaps and that is creating issues. I've tried modifying the aircraft and .air a few different ways - no flaps, leading edge flaps, trailing flaps but with only one position at less than one degree, all no joy. Tried making it a stemme AI helo, no luck. Even tried making it a Baron with no flaps and no joy. Any help from the gurus??
December 23, 201411 yr but landing...she spirals outta control and crashes on final. Don't all Osprey's do that?
December 23, 201411 yr Any help from the gurus?? I'm not exactly what anybody should call a guru, but I'll try anyway. First try making it user flyable and try landing it yourself. Does it land sort of vertical (STOL) or more like a typical aircraft? Note the speed(s) and flap settings necessary to land it. Next as an AI when the aircraft is approaching to land does it appear to stall into loss of control or behave as if has been shot down? If it stalls you could try this; in the aircraft.cfg file - [Reference Speeds] section, tweak these two settings (especially full_flaps_stall_speed=num) flaps_up_stall_speed=num //Knots True (KTAS)full_flaps_stall_speed=num //Knots True (KTAS) to a very low value like ' full_flaps_stall_speed=5 ' or even lower. I honestly don't expect it to work, but it is worth a try. The main problem is this is such a unique vehicle. It is as you know, not exactly an aircraft and not exactly a helicopter. FS9 only knows airplane and helicopter, not a hybrid of both. The stemme modifications would probably work but you would have to transfer the appropriate configuration parts from a stemme file and then create a basically blank airfile as far as entries are concerned so the V-22 would be controlled by the aircraft file alone and even then you may not be able to attain anything close to a V-22 in behavior if at all. If you have access to FlightSim.com please search for this file; rcbhcf10.zip in the read me by Rob you can read exactly what it the problem is and what is involved even to get the flyable version to work close to the real Osprey let alone work as an AI. If you would like, I am willing to download the model and see what I can do, time permitting it might take a while. Don't all Osprey's do that? No, . . . . . . . the ones that have feathers seem to do okay. :Big Grin: Regards,
December 24, 201411 yr Author First off, it is user-flyable. And it's a real bear to follow all the necessary instructions to get any kind of a decent landing! It lands as a fixed wing, but with it's props pointed up since the engines are linked to the flaps. Understand though that I'm not trying to mimic the real Osprey's VTOL and STOL capabilities in this AI- I just want it to behave as a typical fixed-wing in the sim, purely for the traffic. I hadn't seen the rcbhcf10 file, but have been using Bob Chicilo's V22_OsperyUpdate. Looking at the readme from rcbhcf10 however, he warns it cannot be used as an AI :( If the modifications he put together make it easier for me personally to fly then I'll give it a go in the user aircraft. As for the stall speed, I did modify them, down to 5, and maybe 1 once if not mistaken. I recall I've messed around with the lift as well, but all that seemed to do was prevent it from getting below 500, then i'd just do a go-around and eventually disappear (timeout). It's kind of hard to remember what exactly I've done what and where, and have since brought the .cfg and .air back to stock so as to post this thread. I believe it's spinning out/flopping around on short final has to do with the stall speed and the use of flaps. I've been going on that assumption and an trying to work around the sim's engine- that is, slow speed and use of flaps by AI. Mebull, if your willing to d/l it and have a look, that's totally up to you. This challenge kinda has me hooked, so beware!
December 24, 201411 yr Author Problem solved! I made it a Harrier based off of the NBAI_Harrier_AV88. Duh! Why didn't I think of that before? Has all the rotor tilt on final, then back to level once it's on the ground. Now my AI Ospreys look and act the part.
December 27, 201411 yr Now my AI Ospreys look and act the part. Good for you! I'm glad you got it working in a way that suits your needs. Regards,
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