January 5, 201511 yr Commercial Member I've tried renaming bmp and fx file related to this airport, no luck, black squares on light poles are still there. Effects converting in the fixer didn't changed anything. Tried disabling some bgl files in aerosoft zurich/scenery, no luck. Is there a cure for this after all? I mean, renaming bmp and fx files should help, I was quite surprised it didn't. Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.
January 6, 201511 yr Author Commercial Member Finally solved the issue with DX10 Transparency Bug Fix option under Debug in the Fixer. Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.
January 6, 201511 yr Author Commercial Member No no, it WAS disabled for some reason when I had problem with that texture on lightpoles. Anyway, thank you very much for solving another big problem with dx10 and made it perfect. Cheers Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.
January 6, 201511 yr Commercial Member That explains it. Without that selected you would have effectively been running v1.4 - there are hundreds of airports that option fixes. My FSX Analysis Blog
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