February 14, 201511 yr If I remember correctly, it was said that the strange 'saw-teeth effect' of ai ship wakes has been addressed in v2.5. I can confirm that this is true. But I have now very strong texture morphing/flickers on wakes - No matter what water settings I use. - I still have default v2.5 textures installed. - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
February 14, 201511 yr If I remember correctly, it was said that the strange 'saw-teeth effect' of ai ship wakes has been addressed in v2.5. I can confirm that this is true. But I have now very strong texture morphing/flickers on wakes - No matter what water settings I use. - I still have default v2.5 textures installed. Harry, The flickering you see is caused by P3D's tesselated water and non-tesselated effects. In v2.5 LM fixed the wake heights to be more in line with water level instead of floating in mid air. It's not perfect but hopefully future patches will bring effects for water that are fully compatible with tesselation. You can turn tesselation off and you may get the wakes as you had them in FSX.
February 14, 201511 yr Author Sorry, but diasbling tesselation does not help on this issue. Is there a way to disable wake effects completely? - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
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