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FSX mouse bug workaround

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As many know, FSX has an issue where you move the mouse on the screen, and your framerate drops quite a bit. After a few seconds of not moving the mouse, the cursor disappears and the framerate returns to normal.

 

I've been doing some searching on this, and I found something that may help to lessen the effect of it.

 

FSX uses a software cursor, which is tied to its framerate, and the mouse pointer is calculated by the CPU. Prepar3D uses a hardware cursor which is not tied its framerate, rendered by the GPU, and thus has no performance impact.

 

With that said, I tried some tests.

 

-Lock framerate at 30 FPS

-Adjust sliders to maintain 30 FPS or higher.

 

If you move the mouse on the screen, there shouldn't be a FPS hit when moving the mouse.

 

However, if you run framerate at unlimied, and have very high settings in FSX, you will notice more of a framerate drop with the mouse. When running with unlimited, I've noted drops as high as 15 FPS. The higher the sliders, the higher the drop I guess.

 

I tried putting most of the sliders up and with the framerate locked at 30 FPS moving the mouse only caused a 5 FPS drop, compared to 15 FPS with unlimited.

Jeff Thomson

  • Author

Thanks Robert. I guess before I was clicking on items in the cockpit to change altitude, etc, when I should have used the FSX menu>Views>Instrument Panel>EFIS and MCP (left) option. Or whatever menu I need.

Jeff Thomson

Thanks Robert. I guess before I was clicking on items in the cockpit to change altitude, etc, when I should have used the FSX menu>Views>Instrument Panel>EFIS and MCP (left) option. Or whatever menu I need.

When you are done with the mouse, shove it in the top left corner of your screen.

Ric Elmore

 

747-8%20Lufthansa%20Banner%202.jpgAmerican777-300smbanner.jpg 

 

 

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