Jump to content

Sign in to follow this  
mazelda

question regarding the mip mapping from the tips page

Recommended Posts

hi I have a question regarding this process from the pinned tips page

I think I have a large number of possibly unmipped files especially older ai aircraft files that I use in both fsx and P3D that are saved in one folder that both sims access

So does this process work for fsx mipped files also or is it only for P3D?

 

Thanks


Pete Little

Share this post


Link to post

The process of optimizing textures is just as valid for FSX as it is for Prepar3d.


-0-

Share this post


Link to post

many thanks

thought it might, but just wanted to check


Pete Little

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
  • Donation Goals

    AVSIM's 2020 Fundraising Goal

    Donate to our annual general fundraising goal. This donation keeps our doors open and providing you service 24 x 7 x 365. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. We reset this goal every new year for the following year's goal.


    13%
    $3,490.00 of $25,000.00 Donate Now
×
×
  • Create New...