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Installation problems...

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In the aircraft.cfg in the Airbus, I have a few 'fx_dummy' in there, in the 'Effects' section?

I don't understand - why there's a 'fx_dummy' for almost all of the entries... The PrecipFX package seems to be installed fine - but is commented out... it looks weird. Is it supposed to look that way? Because none of the Airbus Immersion effects, are showing up in the sim!

 

I've pasted my 'Effects' section below:

[EFFECTS]
vaportrail_l = fx_dummy     //FSFX_AFIM_Effect
vaportrail_r = fx_dummy     //FSFX_AFIM_Effect
l_wingtipvortice = fx_dummy     //FSFX_AFIM_Effect
r_wingtipvortice = fx_dummy     //FSFX_AFIM_Effect
vaportrail_l = fx_dummy     //FSFX_AFIM_Effect
vaportrail_r = fx_dummy     //FSFX_AFIM_Effect
l_wingtipvortice = fx_dummy     //FSFX_AFIM_Effect
r_wingtipvortice = fx_dummy     //FSFX_AFIM_Effect
//WheelSnowSpray=fsfx_PFX_L_WheelSnowSpray //FSFX_PFX_Effect
//SnowEngineWash=fsfx_PFX_L_SnowEngineWash //FSFX_PFX_Effect
//WheelWetSpray=fsfx_PFX_L_WheelWetSpray //FSFX_PFX_Effect
//WetEngineWash=fsfx_PFX_L_WetEngineWash //FSFX_PFX_Effect
SkidPavement=fsfx_PFX_L_skidmark //FSFX_PFX_Effect
wake = fx_wake
water = fx_spray
dirt = fx_tchdrt
concrete = fx_sparks
touchdown=fsfx_320_wheels_touchdown, 1     //FSFX_AFIM_Effect
SnowEngineWash=fx_dummy     //FSFX_AFIM_Effect
WetEngineWash=fx_dummy     //FSFX_AFIM_Effect
startup=fx_dummy     //FSFX_AFIM_Effect
//SnowEngineWash=fx_dummy     //FSFX_AFIM_Effect
//WetEngineWash=fx_dummy     //FSFX_AFIM_Effect
startup=fx_dummy     //FSFX_AFIM_Effect
WheelWetSpray=fx_dummy     //FSFX_AFIM_Effect
WheelSnowSpray=fx_dummy     //FSFX_AFIM_Effect
//WheelWetSpray=fx_dummy     //FSFX_AFIM_Effect
//WheelSnowSpray=fx_dummy     //FSFX_AFIM_Effect
contrail = fx_dummy

Is the above correct? (I'm a little mystified, that fx_dummy is in there)... 
The above, is from FSX Steam - but I've tried with Prepar3D also (version 2.5.12946.0) with same result... 
Running/re-installing Immersion Airbus doesn't resolve anything... 
Have tried installing FSUIPC (as per the manual) - with no luck, sadly... Also tried installing/updating .NET and Visual C++ redistributables ... 
 
Kinda at a loss ... this is a brand new installation of FSX... 
 
 
Please - any help will be greatly appreciated!!! :)

Best regards,
--Anders Bermann--
____________________
Scandinavian VA

Pilot-ID: SAS2471

  • Commercial Member

 

In the aircraft.cfg in the Airbus, I have a few 'fx_dummy' in there, in the 'Effects' section?

I don't understand - why there's a 'fx_dummy' for almost all of the entries... The PrecipFX package seems to be installed fine - but is commented out... it looks weird. Is it supposed to look that way? Because none of the Airbus Immersion effects, are showing up in the sim!

 

I've pasted my 'Effects' section below:

[EFFECTS]
vaportrail_l = fx_dummy     //FSFX_AFIM_Effect
vaportrail_r = fx_dummy     //FSFX_AFIM_Effect
l_wingtipvortice = fx_dummy     //FSFX_AFIM_Effect
r_wingtipvortice = fx_dummy     //FSFX_AFIM_Effect
vaportrail_l = fx_dummy     //FSFX_AFIM_Effect
vaportrail_r = fx_dummy     //FSFX_AFIM_Effect
l_wingtipvortice = fx_dummy     //FSFX_AFIM_Effect
r_wingtipvortice = fx_dummy     //FSFX_AFIM_Effect
//WheelSnowSpray=fsfx_PFX_L_WheelSnowSpray //FSFX_PFX_Effect
//SnowEngineWash=fsfx_PFX_L_SnowEngineWash //FSFX_PFX_Effect
//WheelWetSpray=fsfx_PFX_L_WheelWetSpray //FSFX_PFX_Effect
//WetEngineWash=fsfx_PFX_L_WetEngineWash //FSFX_PFX_Effect
SkidPavement=fsfx_PFX_L_skidmark //FSFX_PFX_Effect
wake = fx_wake
water = fx_spray
dirt = fx_tchdrt
concrete = fx_sparks
touchdown=fsfx_320_wheels_touchdown, 1     //FSFX_AFIM_Effect
SnowEngineWash=fx_dummy     //FSFX_AFIM_Effect
WetEngineWash=fx_dummy     //FSFX_AFIM_Effect
startup=fx_dummy     //FSFX_AFIM_Effect
//SnowEngineWash=fx_dummy     //FSFX_AFIM_Effect
//WetEngineWash=fx_dummy     //FSFX_AFIM_Effect
startup=fx_dummy     //FSFX_AFIM_Effect
WheelWetSpray=fx_dummy     //FSFX_AFIM_Effect
WheelSnowSpray=fx_dummy     //FSFX_AFIM_Effect
//WheelWetSpray=fx_dummy     //FSFX_AFIM_Effect
//WheelSnowSpray=fx_dummy     //FSFX_AFIM_Effect
contrail = fx_dummy

Is the above correct? (I'm a little mystified, that fx_dummy is in there)... 
The above, is from FSX Steam - but I've tried with Prepar3D also (version 2.5.12946.0) with same result... 
Running/re-installing Immersion Airbus doesn't resolve anything... 
Have tried installing FSUIPC (as per the manual) - with no luck, sadly... Also tried installing/updating .NET and Visual C++ redistributables ... 
 
Kinda at a loss ... this is a brand new installation of FSX... 
 
 
Please - any help will be greatly appreciated!!! :)

 

 

Hi Anders,

 

Can you uninstall A320 Family Immersion and send be back the content of the EFFECTS section?

 

Thank you!

Keven Menard 
Technical Director, //42
.

  • Author

Hi Anders,

 

Can you uninstall A320 Family Immersion and send be back the content of the EFFECTS section?

 

Thank you!

 

Sure... just installed and re-installed...

 

After re-installing PreciptFX the Effects section of Airbus A320 looks like this:

[EFFECTS] // A320 & A321 
WheelSnowSpray=fsfx_PFX_L_WheelSnowSpray //FSFX_PFX_Effect
SnowEngineWash=fsfx_PFX_L_SnowEngineWash //FSFX_PFX_Effect
WheelWetSpray=fsfx_PFX_L_WheelWetSpray //FSFX_PFX_Effect
WetEngineWash=fsfx_PFX_L_WetEngineWash //FSFX_PFX_Effect
SkidPavement=fsfx_PFX_L_skidmark //FSFX_PFX_Effect
wake = fx_wake
water = fx_spray
dirt = fx_tchdrt
concrete = fx_sparks
touchdown=fx_tchdwn, 1
contrail = fx_dummy

I assume this is correct? 

I then install the Airbus Family Immersion package - it then looks like this:

 

[EFFECTS] // A320 & A321 
vaportrail_l  = fx_dummy     //FSFX_AFIM_Effect
vaportrail_r  = fx_dummy     //FSFX_AFIM_Effect
l_wingtipvortice = fx_dummy     //FSFX_AFIM_Effect
r_wingtipvortice = fx_dummy     //FSFX_AFIM_Effect
vaportrail_l  = fx_dummy     //FSFX_AFIM_Effect
vaportrail_r  = fx_dummy     //FSFX_AFIM_Effect
l_wingtipvortice = fx_dummy     //FSFX_AFIM_Effect
r_wingtipvortice = fx_dummy     //FSFX_AFIM_Effect
//WheelSnowSpray=fsfx_PFX_L_WheelSnowSpray //FSFX_PFX_Effect
//SnowEngineWash=fsfx_PFX_L_SnowEngineWash //FSFX_PFX_Effect
//WheelWetSpray=fsfx_PFX_L_WheelWetSpray //FSFX_PFX_Effect
//WetEngineWash=fsfx_PFX_L_WetEngineWash //FSFX_PFX_Effect
SkidPavement=fsfx_PFX_L_skidmark //FSFX_PFX_Effect
wake = fx_wake
water = fx_spray
dirt = fx_tchdrt
concrete = fx_sparks
touchdown=fsfx_320_wheels_touchdown, 1     //FSFX_AFIM_Effect
SnowEngineWash=fx_dummy     //FSFX_AFIM_Effect
WetEngineWash=fx_dummy     //FSFX_AFIM_Effect
startup=fx_dummy     //FSFX_AFIM_Effect
//SnowEngineWash=fx_dummy     //FSFX_AFIM_Effect
//WetEngineWash=fx_dummy     //FSFX_AFIM_Effect
startup=fx_dummy     //FSFX_AFIM_Effect
WheelWetSpray=fx_dummy     //FSFX_AFIM_Effect
WheelSnowSpray=fx_dummy     //FSFX_AFIM_Effect
//WheelWetSpray=fx_dummy     //FSFX_AFIM_Effect
//WheelSnowSpray=fx_dummy     //FSFX_AFIM_Effect
contrail = fx_dummy

You'll notice alot of 'fx_dummy' entries... And the effects doesn't work ... any of them... 

 

Hope that helped... 

Best regards,
--Anders Bermann--
____________________
Scandinavian VA

Pilot-ID: SAS2471

  • Author

Hi Anders,

 

Can you contact us through our support page (

 

Thank you!

 

Of course...

 

I'll send an email, right away... :)

 

Thank you!

Best regards,
--Anders Bermann--
____________________
Scandinavian VA

Pilot-ID: SAS2471

  • Author

Okay,

 

I think I got this working - somewhat, anyway...

 

I was messing around with it, and I was able to see the effects in P3D (2.5.12946.0)...

The effects are visible on the A320 when the following conditions were met:

 

Night time (tried at 12.25 AM)

Visibility low (don't remember the exact setting here).

 

I am correct in assuming, that the volumetric strobe/nav and landing lights, are ONLY visible when it's night-time (or dusk/dawn) AND visibility is LOW? In other words, that the effects are not visible in the daytime, even when the visibility is set to LOW?

Reason I'm asking is that I tried setting up in the middle of the day (around 11.30 AM), set the visibility to your weather theme (low visibility) - and NO volumetric light effects were present... no volumetric landing lights, and no volumetric strobe/nav lights ... is that the correct behavior?

 

Thanks in advance!

 

Btw - I still have the fx_dummy enties in my aircraft.cfg files - don't know why and if it's meaning anything... 

Maybe someone can answer that for me... it's just weird that it's putting all those fx_dummy's in there.

 

 

Thanks in advance!

Best regards,
--Anders Bermann--
____________________
Scandinavian VA

Pilot-ID: SAS2471

  • Commercial Member

Okay,

 

I think I got this working - somewhat, anyway...

 

I was messing around with it, and I was able to see the effects in P3D (2.5.12946.0)...

The effects are visible on the A320 when the following conditions were met:

 

Night time (tried at 12.25 AM)

Visibility low (don't remember the exact setting here).

 

I am correct in assuming, that the volumetric strobe/nav and landing lights, are ONLY visible when it's night-time (or dusk/dawn) AND visibility is LOW? In other words, that the effects are not visible in the daytime, even when the visibility is set to LOW?

Reason I'm asking is that I tried setting up in the middle of the day (around 11.30 AM), set the visibility to your weather theme (low visibility) - and NO volumetric light effects were present... no volumetric landing lights, and no volumetric strobe/nav lights ... is that the correct behavior?

 

Thanks in advance!

 

Btw - I still have the fx_dummy enties in my aircraft.cfg files - don't know why and if it's meaning anything... 

Maybe someone can answer that for me... it's just weird that it's putting all those fx_dummy's in there.

 

 

Thanks in advance!

 

Hi Anders,

 

Happy to read that you found the issue. Volumetric lighting does not work during daytime as you wouldn't see them in real life either.

You can read about all the conditions required in the manual provided with the product.

 

I will have a look at your cfg files later today to try to find the source of those duplicate entries.

 

Thank you!

Keven Menard 
Technical Director, //42
.

  • Author

Hi Keven,

 

 

Thanks alot for the help! 

So, the fx_dummy intries are as they should be, I guess?

 

They're still present in my aircraft.cfg (recent outprint of my EFFECTS section):

Airbus Immersion aircraft.cfg

[EFFECTS]
vaportrail_l  = fx_dummy     //FSFX_AFIM_Effect
vaportrail_r  = fx_dummy     //FSFX_AFIM_Effect
l_wingtipvortice = fx_dummy     //FSFX_AFIM_Effect
r_wingtipvortice = fx_dummy     //FSFX_AFIM_Effect
//WheelSnowSpray=fsfx_PFX_L_WheelSnowSpray //FSFX_PFX_Effect
//SnowEngineWash=fsfx_PFX_L_SnowEngineWash //FSFX_PFX_Effect
//WheelWetSpray=fsfx_PFX_L_WheelWetSpray //FSFX_PFX_Effect
//WetEngineWash=fsfx_PFX_L_WetEngineWash //FSFX_PFX_Effect
SkidPavement=fsfx_PFX_L_skidmark //FSFX_PFX_Effect
wake = fx_wake
water = fx_spray
dirt = fx_tchdrt
concrete = fx_sparks
touchdown=fsfx_320_wheels_touchdown, 1     //FSFX_AFIM_Effect
SnowEngineWash=fx_dummy     //FSFX_AFIM_Effect
WetEngineWash=fx_dummy     //FSFX_AFIM_Effect
startup=fx_dummy     //FSFX_AFIM_Effect
WheelWetSpray=fx_dummy     //FSFX_AFIM_Effect
WheelSnowSpray=fx_dummy     //FSFX_AFIM_Effect
contrail = fx_dummy

My PMDG 777 Immersion, too have the fx_dummy intries in the EFFECTS section:

777 Immersion aircraft.cfg

[EFFECTS]
wake=fx_dummy
water=fx_dummy
dirt=fx_tchdrt
concrete=fx_sparks
touchdown=fsfx_T7_touchDown, 1     //FSFX_777IM_Effect
SnowEngineWash=fx_dummy     //FSFX_777IM_Effect
WetEngineWash=fx_dummy     //FSFX_777IM_Effect
contrail=fx_dummy     //FSFX_777IM_Effect
startup=fsfx_T7_engColdStart     //FSFX_777IM_Effect
WheelWetSpray=fsfx_T7_WheelWetSpray     //FSFX_777IM_Effect
WheelSnowSpray=fsfx_T7_WheelSnowSpray     //FSFX_777IM_Effect
vaportrail_l=fx_dummy
vaportrail_r=fx_dummy

Anyway... Thanks alot for all your help!

Thanks for clarifying about the daytime and night effects with regards to the volumetric lighting effects...

 

Everything is working as it should - despite the fx_dummy entries. I would - however - like to know, if the fx_dummy's is supposed to be in there, or if it's some weird anomaly... 

 

 

 

Thanks again - and have a nice weekend! 

Edited by Keven Menard
Remove some of our source code

Best regards,
--Anders Bermann--
____________________
Scandinavian VA

Pilot-ID: SAS2471

  • Commercial Member

fx_dummy are normal since they are used to disable default effects generated by FSX/P3D

Keven Menard 
Technical Director, //42
.

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