Jump to content
Sign in to follow this  
f.skywalker

Multisampling and Lights

Recommended Posts

Hi Steve,

I have a small question.

1. It's all about the multisampling.
I am using an Nvidia GTX 970. What value for multisampling is best to use. I kan use of 8xCSAA to 32x everything. The frames are always the same but the load of FSX will take longer. What will change the high multisampling. I can not tell the difference between 8x and large 32x.

I use the Inspector with the best DX 10 settings (i hope)

2. My AI Planes (UT2) who shockwave lights illuminate the landing approach Very strong bloom. Only the view from the cockpit.
I have tried everything in lights. (Shockwave)

Without Your Fixer I could no longer fly. thanks

Frank from EDDM


WIN 11 64 Pro, Gigabyte Z790 Aorus Elite AX, I7 13700K, be-quiet Loop Silent 2 WK, RTX 3090 OC, 32 GB DDR5 Kingston Fury Beast EXPO, 4x Nvme Samsung PRO, MS2020, be quiet SP11 850 Watt

Share this post


Link to post
Share on other sites

I Have a GTX970 and I use 8xCSAA as I cannot tell the difference if I increase it...


On 2) a picture - what happens if you turn off bloom in fsx?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...