Sign in to follow this  
Murmur

Next time someone tells you aircraft in X-Plane have no inertia...

Recommended Posts

...compared to real life, show them this video. Look how this real life C210 rolls at 1.53. I'd estimate around 100 degrees/seconds, and with a very high rotational acceleration:

 

 
 

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

Since I can't actually see what the pilot is doing with the controls.......

 

When I quickly rolled a 172's ailerons to the left, and let go, the plane quickly rolled back right, past neutral and then settled to level flight. I was doing this real life test, for flight simulation purposes. If I did the same with my RV6, or a Pitts, it would just stay there for a bit. The Cessna had some very positive stability.  In this video, I don't know if the pilot is actively moving the yoke both ways, or letting go. 

Share this post


Link to post
Share on other sites

And there are good reason for a high wing showing that additional lateral stability, and yes Murmur, a well designed aircraft in any sim ( being it fsx/p3d, x-plane, dcs or il2 bos ) will make us smile ...

 

Recently I re-installed fsx to test the latest version of Accusim, which has been fine tuned by A2A to bring further aerodynamic calculations inside that module ( instead of using the default FDM in msfs ). Tested it and I liked what I saw :)

 

An aircraft that always surprised me in X-Plane 10 ( one of my first add-ons ) which although suffering from the torque bug, and not using any dataref tricks still behaved very convincingly under most circumstances, was the LES fc-3. It's still one of my preferred aircraft in X-Plane.

 

Ah! And I've seen a few people complaining about some aerobatic aircraft rolling lice R/C aircraft, when indeed they're doing it at realistic rates and stopping the roll almost instantly like we can actually see IRL...

 

It all depends on how they're designed, I believe, and now in X-Plane, it also depends on how far you Murmur can reach in your flight dynamics search and Austin can use that info to fine tune the core FDM in X-Plane... We can then expect even better performance ... Honestly, this is a far more important matter than having seasons, at least for me, but I admit I would also love to see the correct Moon phases, and the daylight coming to view like it does IRL and in MSFS...

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this