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P3D V3 Ground Turn Radius

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Hi all,I don't seem to be getting full nose wheel deflection on a turn,until I depress a brake.I am getting full rudder deflection on the lower ICAS controls page.

 

Thanks Jim


Jim Driscoll, MSI Raider GE76 12UHS-607 17.3" Gaming Laptop Computer - Blue Intel Core i9 12th Gen 12900HK 1.8GHz Processor; NVIDIA GeForce RTX 3080 Ti 16GB GDDR6; 64GB DDR5-4800 RAM; Dual M2 2TB Solid State Drives.Driving a Sony KD-50X75, and KDL-48R470B @ 4k 3724x2094,MSFS 2020, 30 FPS on Ultra Settings.

Jorg/Asobo: “Weather is a core part of our simulator, and we will strive to make it as accurate as possible.”Also Jorg/Asobo: “We are going to limit the weather API to rain intensity only.”


 

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Hi all,I don't seem to be getting full nose wheel deflection on a turn,until I depress a brake.I am getting full rudder deflection on the lower ICAS controls page.

 

Let it roll forward and then try to turn the wheel (no brake). Does it animate then? I don't recall P3D animating the nosewheel until you started rolling first.


Kyle Rodgers

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Hi, not talking about the animation,but the psychical turn radius. When I have the rudder or (tiller) maxed, I get less of a radius than when I do a brake pivot.


Jim Driscoll, MSI Raider GE76 12UHS-607 17.3" Gaming Laptop Computer - Blue Intel Core i9 12th Gen 12900HK 1.8GHz Processor; NVIDIA GeForce RTX 3080 Ti 16GB GDDR6; 64GB DDR5-4800 RAM; Dual M2 2TB Solid State Drives.Driving a Sony KD-50X75, and KDL-48R470B @ 4k 3724x2094,MSFS 2020, 30 FPS on Ultra Settings.

Jorg/Asobo: “Weather is a core part of our simulator, and we will strive to make it as accurate as possible.”Also Jorg/Asobo: “We are going to limit the weather API to rain intensity only.”


 

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Hi, not talking about the animation,but the psychical turn radius. When I have the rudder or (tiller) maxed, I get less of a radius than when I do a brake pivot.

 

I believe that's typical of just about any aircraft, honestly. Based on your thrust, the aircraft wants to move tangentially. The only way to force a tighter turn is to add some brake.


Kyle Rodgers

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The hydraulics should drive the nose wheel all the way to the stop.


Jim Driscoll, MSI Raider GE76 12UHS-607 17.3" Gaming Laptop Computer - Blue Intel Core i9 12th Gen 12900HK 1.8GHz Processor; NVIDIA GeForce RTX 3080 Ti 16GB GDDR6; 64GB DDR5-4800 RAM; Dual M2 2TB Solid State Drives.Driving a Sony KD-50X75, and KDL-48R470B @ 4k 3724x2094,MSFS 2020, 30 FPS on Ultra Settings.

Jorg/Asobo: “Weather is a core part of our simulator, and we will strive to make it as accurate as possible.”Also Jorg/Asobo: “We are going to limit the weather API to rain intensity only.”


 

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The hydraulics should drive the nose wheel all the way to the stop.

 

Correct, but:

  1. This is the sim (see above limitation mentioned); and
  2. Driving it to the stop doesn't mean you're going to get the maximum turn rate out of it.

The only way you can get the max turn rate is to apply the brakes to make it pivot on the wheel. It's a physics thing. The wheel is freely spinning. The thrust is pushing the aircraft forward. The only thing trying to turn the plane is the nosewheel, which is trying to add a lateral dimension to the forward thrust vector. The only way to reduce the forward thrust's effect is to lock the wheel (or diminish the forward rotation thereon), which requires brakes.

 

Is there some reference you're using or is this just a gut feeling?


Kyle Rodgers

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Thanks for the reply's Kyle, upon further digging,it seems that in the 777 FCTM, it states that using inboard braking will tighten a turn,sorry. : )


Jim Driscoll, MSI Raider GE76 12UHS-607 17.3" Gaming Laptop Computer - Blue Intel Core i9 12th Gen 12900HK 1.8GHz Processor; NVIDIA GeForce RTX 3080 Ti 16GB GDDR6; 64GB DDR5-4800 RAM; Dual M2 2TB Solid State Drives.Driving a Sony KD-50X75, and KDL-48R470B @ 4k 3724x2094,MSFS 2020, 30 FPS on Ultra Settings.

Jorg/Asobo: “Weather is a core part of our simulator, and we will strive to make it as accurate as possible.”Also Jorg/Asobo: “We are going to limit the weather API to rain intensity only.”


 

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Thanks for the reply's Kyle, upon further digging,it seems that in the 777 FCTM, it states that using inboard braking will tighten a turn,sorry. : )

 

In any airplane, with a conventional gear setup, using the brakes differentially will tighten the turn. In fact, some small airplanes are designed to only use brakes to steer!

 

You can also use a bit more power on the outboard engine(s) although I don't know if Boeing approves this method. I have seen a 744 takeoff video and the pilot pushes No.1 thrust lever up to about halfway when doing a tight right turn onto the runway.

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Thanks for the reply's Kyle, upon further digging,it seems that in the 777 FCTM, it states that using inboard braking will tighten a turn,sorry. : )

 

No worries - no apology necessary.

 

 

You can also use a bit more power on the outboard engine(s) although I don't know if Boeing approves this method. I have seen a 744 takeoff video and the pilot pushes No.1 thrust lever up to about halfway when doing a tight right turn onto the runway.

 

I'm not sure what the Boeing recommendation is, but I use differential thrust where I can. If I recall correctly, the only thing I've seen in any form of documentation is that it's "not necessary."


Kyle Rodgers

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It states In 777 FCTM that you can use outboard thrust in the turn as required.


Jim Driscoll, MSI Raider GE76 12UHS-607 17.3" Gaming Laptop Computer - Blue Intel Core i9 12th Gen 12900HK 1.8GHz Processor; NVIDIA GeForce RTX 3080 Ti 16GB GDDR6; 64GB DDR5-4800 RAM; Dual M2 2TB Solid State Drives.Driving a Sony KD-50X75, and KDL-48R470B @ 4k 3724x2094,MSFS 2020, 30 FPS on Ultra Settings.

Jorg/Asobo: “Weather is a core part of our simulator, and we will strive to make it as accurate as possible.”Also Jorg/Asobo: “We are going to limit the weather API to rain intensity only.”


 

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Using outboard thrust does help a bit in real life and is used.

But the nose wheel steering (plus main gear steering) is so good that differential breaking is not normally used.

 

In FSX this is a different story though.

I find myself skidding all over the place in FSX....not enough grip it seems.

If I taxi with more than 15kt or so, and then try to make a turn with the tiller, it (777-200) simply keeps going straight ahead (pretty much).

Differential braking helps a lot in FSX in my opinion and I use it all the time.


Rob Robson

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