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Norwegian

PMDG 737 Night Textures

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Hello,

 

I am currently repainting a fleet of PMDG's -700's and -600's, and i've encountered a problem.

I have never painted on the night textures before, but i'm trying to do it now to give the aircraft the best possible paint i can produce.

 

My problem is, when i copy the paint from my master .psd over to the night textures, they are way to big, and when i scale them down to fit, you can clearly see the it in the sim, they do not match up.

 

Does anyone know how to fix this? Or know of any tutorials out there that adresses this?

Thanks!

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Copy your texture, select the LIT file and paste into selection.

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Hi Mate,

 

Once you've got your day textures applied, take a copy of pmdg_737NGX_fuselage_1 and then resize to 2048x2048.

 

Paste onto the pmdg_737NGX_fuselage_1_night2.psd, flatten and save as pmdg_737NGX_fuselage_1_night2.dds

 

Repeat for the other night maps.

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Pasting a 4096x4096 into a selected 2048x2048 results in the texture being resized to fit automaticly.

Another way of working having the same result, with less chance to dislocate the texture while pasting into.

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Hi Mate,

 

Once you've got your day textures applied, take a copy of pmdg_737NGX_fuselage_1 and then resize to 2048x2048.

 

Paste onto the pmdg_737NGX_fuselage_1_night2.psd, flatten and save as pmdg_737NGX_fuselage_1_night2.dds

 

Repeat for the other night maps.

Thanks!

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The shine is attributed to the shade of the alpha channel in the spec maps. The darker it is, the less shine there is.

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Thanks John, so what do I have to do?

 

I just don't like seeing dark and bright patches on the plane surface :(

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