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Acetone

[WIP] Boeing AH-64D Apache Longbow

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http://forum.outerra.com/index.php?topic=3253.msg39282#msg39282

 

OFFICIAL ANNOUNCEMENT!!!  cool.gif

The long anticipated Apache alpha version is finally almost here! What first began as Cameni having the idea to improve the textures on the original model, has turned into a much more elaborate collaboration between KW71, Acetone, myself, and others. With the help and support of Outerra, this project promises to deliver not just an awesome helicopter, but this will also be a milestone that demonstrates some of the features and vision behind a platform that will support sea, land, air and space simulation. The objective of this alpha release is to expose the Apache project to the community in order to get feedback and, of course, for your enjoyment!

Without further adieu, I'm honored to announce that the alpha version of the AH-64D Apache Longbow will be released by Outerra in the next update! We are aiming for a release before New Years, but possibly shortly afterwards due to time dependencies and the holiday season.

This project is dedicated to Cameni, Angrypig and all of the Outerra developers, for their diligence and hard work to build an engine that is now leading the way into a new age for both gaming and professional simulation, such as demonstrated by TitanIM. This project is also in dedication, and hopefully serves as an inspiration, to our incredible community of enthusiasts who stand behind this next generation world engine! grin.gif

Stay tuned for a video and updates in the coming week. I promise, you won't want to miss this update!

The release will include:
AH-64D Apache Longbow, modelling and textures by KW71, programming and flight model by Uriah!
Joint Base Lewis McChord (JBLM) Washington State USA scenery (earth90), by Acetone!
Urban houses and buildings package, with textures by M7, and modelling by KW71 and Uriah!


The Apache features:
Olive Drab and Desert Tan liveries
Highly detailed and animated virtual cockpits for pilot and co-pilot/gunner
Extended controls for all available system functions
Navigation, anti-collision, and formation lights, and rotating searchlight
AH-64 JSBSim flight model [Work In Progress]
Turboshaft turbine engines, APU, start-up and shutdown
Electrical and aircraft sub-systems
Pilot analog instruments/indicators - Attitude, Speed, Altitude and Pressure indicators and Magnetic Compass
Four MFDs with dynamic elements

  • FLT - Flight page, with Bank Indicator, Attitude Indication Pitch Ladder and Flight Path Vector
  • ADF - Automatic Direction Finder page, with Compass Rose and ADF Bearing Indicator
  • WPN - ARM/SAFE Status, Weapon Mode, Gun Status, Missile Launcher Rail Icons, Rocket Launcher Icons, Flares and Chaff Status
  • FCR GTM - Fire Control Radar Ground Targeting Mode
Modernized Target Acquisition Designation Sight/Pilot Night Vision Sensor (M-TADS/PNVS) with DTV, LLTV and FLIR sensor modes, and IR laser designator
TADS Head Mounted Display
30mm M230 Chain Gun (with basic ballistic computer)
Hydra-70 unguided rockets and AGM-114 Hellfire laser guided missiles

Flight Manual (PDF)
Built-in interactive training missions (flight, navigation and weapons employment)



Please note, that some of these features are still under development, and I may not finish all of them in time for the alpha release, but I'll try my best! Also many features will not be fully functional, and do not represent the final version for the Apache or similar features that Outerra intends to implement. For example, the dynamic elements on the MFDs currently use animated meshes, while in the future Outerra will have an API for MFDs and HUDs. Another example is the weapons which currently explode on impact with the ground but do not destroy targets, while in the future there will be a damage system and interface for that.

HAPPY HOLIDAYS EVERYONE!

Regards,
Uriah and team!

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To bad the only thing i've ever been able to do with a simulated helicopter is crash it creatively!  :Tounge:

 

Great news for Outerra!

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To bad the only thing i've ever been able to do with a simulated helicopter is crash it creatively!  :Tounge:

 

Buckle up in this case, because this one is not easy to pilot (used to be even worse before Uriah managed to fix the anti-torque) :)

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