Acetone

Members
  • Content Count

    194
  • Joined

  • Last visited

Community Reputation

34 Neutral

About Acetone

  • Rank
    Member

Flight Sim Profile

  • Commercial Member
    No
  • Online Flight Organization Membership
    none
  • Virtual Airlines
    No

Profile Information

  • Gender
    Male
  1. Acetone

    Outerra progress update

    https://twitter.com/outerradev/status/1050041100164091904
  2. Acetone

    Outerra progress update

    https://twitter.com/outerradev/status/1047225849722884096
  3. The main aim of the new object pipeline will be for them to display a significant larger number of objects without stalling the engine. The current experimental version of the buildings dataset in the latest release is just a heavily tonned down version of this dataset. You can see a video Brano posted here of LA: It's far away from being final, but keep getting better 🙂
  4. Acetone

    Outerra progress update

    The amount of work required, team talent and money to be invested is just too important. Right now they are a 5 devs (maybe more) team, already supporting Titan as a client, + Anteworld as an internal milestone. It's probably difficult enough for them to grow in scale (hiring x devs will not solve the problem, they have to find talents and train them), banking on an already very-competitve niche market would be suicide, at least in my opinion. That said, Outerra has many links with the flight sim world (one of the founders worked on professional cockpits sims), and there is no doubt there will be a place for those who wants to use it as a flight simulator, either users or modders, maybe even devs. I think it's good to have applications not limited to flight sim taking inspiration from the hobby, even if it's not for aiming to be the "next" FSX.
  5. Acetone

    Outerra progress update

    Woosh, I haven't been here in a while. I see New York City, Bern, and Tokyo.
  6. Acetone

    Outerra progress update

    It's been a while since I have posted here... Just some info: there is now a OT Discord here for those interested. The devs set up a dedicated Twitter account for developpement screenshots here. Latest post shows Cap Canaveral with lakes, new forest mask (already released in the public build) and improved beaches: http://imgur.com/Oa3VW77 http://imgur.com/osWgoqU (for some reason, AVSIM doesn't see these as pictures).
  7. Acetone

    Outerra development news

    Version 17.0.2.8079 (7 Jun 2017) approximation of secondary atmo scattering (better sunrise/sunset) combined sun/moon lighting and shadows, seamless switching (TODO better adaptive sensitivity) two new faster car models, WIP adjustments to physics, controls controllable emissive textures fixed joystick deadzone normalization fixed tree fog experimental x64 binaries (without UI for now) updated Switzerland road network Note UI doesn't work in x64 builds because updated Chromium that's required for 64 bit builds is radically changed and it won't work with the existing UI architecture, therefore for now the x64 build can't even login and stays in the demo mode. https://forum.outerra.com/index.php?topic=3547.msg43096#msg43096
  8. Acetone

    Outerra development news

    Hey look Avsim! Planes!
  9. Acetone

    Outerra development news

    Not flight sim related, but neat :)
  10. Acetone

    Outerra development news

    https://twitter.com/outerradev/status/834092039943946241
  11. Acetone

    Outerra development news

    Hard to tell, but they look a lot like the old procedural trees, as seen in this video: So yeah, might be full procedural (doesn't mean unique, but adds more variation than single models)
  12. Acetone

    Outerra development news

    Twitter is a mess, you can't display image hosted on pbs.twimg.com in other websites. I had to download the pictures and rehost-it on imgur. Here a screenshot: Side note, it looks weird because the trunk has no shadows and texture
  13. Acetone

    Outerra development news

    Wouldn't have been possible without your library of models
  14. Acetone

    Outerra development news

    New version! version 16.1.0.7503 - grass roads/levelings (TODO: turn grassy option to grass height) - swamp grass roads (grass+mud) - grassy option for dirt roads - support for flat road fitting type (not curved in vertical axis, for better road connections), automatic vertical road fitting handling most cases - fixed dashed road markings - fixed leveling width - fixed terrain and grass getting too bright - fix for leveling and road leftovers - no dashed markings on road connections - fixed ext.controls range (-1..1) - deep water rendering fixes - animal sounds in forests made less frequent - scenery editor fixes We are also releasing a sample of OSM road and building import. Please download and install the following mods: swiss_roads.otx - Swiss road network Bern_OSM.otx - alpha building import for Bern, Switzerland The building import uses the building models from package imported by Levi, made by tonywob http://forum.outerra.com/index.php?topic=2888.0 Also thanks for contributions and testing by Acetone, KW71, Uriah and Langdon. Happy New Year everyone!
  15. Acetone

    Outerra Still Alive?

    The rivers are from OSM. They have a global road dataset (some pictures and videos are on the forums) but it's not yet released.