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[Freeware] El Cajon Gillespie Field, CA (KSEE)
@vbazillio Great work on the airport! Have you tried it with the SU10 beta? I'm not sure if the beta is to blame or something else, but the default buildings aren't getting excluded on my install. I also don't see a yellow star on the World Map with the airport installed (which usually indicates a custom airport). I don't have this problem with KRNM, interestingly enough. I've tried removing a couple other scenery add-ons in the area, ensured all official content is up to date, and cleared my content.xml.
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HughesMDflyer4 changed their profile photo
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LOVING IT!
No, this is in FSX, too. It toggles the rain effect on 2D cockpit views.
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First DTG Flight School Airport Announced - KPRC
Waltham is the other one.
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No longer at the 'top of the heap'...Intel is cutting 12,000 jobs next month...
A new OS is required for new hardware. I don't see what's scary about moving forward. For years, motherboards haven't been much different when it comes to CPU upgrades - and that's not a free upgrade.
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DTGFS scenery is Made by ORBX
How is it controlled by Steam? Thousands of games are sold on Steam that allow user created content and such. Steam is only a distributor. They have no control over what studios do with their games (FSX:SE being a prime example, as most standard FSX addons work with it).
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Ask Dovetail Games about DTG Flight School & Flight Simulator
Will the Orbx scenery be optional? I personally am not a fan of the overly green saturation in their products. Also, I noticed that the top section of this screenshot (http://285.dbd.myftpupload.com/wp-content/uploads/2016/03/05.jpg) has a sharp change of color. Was this a small editing mistake or is something else causing this?
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Dovetail Games Direction
More like the series "re-imagined," which is exactly what it should be and what we need after 10 years of very little advancement. Automation is great, but it's unlikely that this would work so well due to the nature of addon complexity. There is so much custom work done that it's nearly impossible to account for all potential situations. It will likely yield better results if us developers go through and manually update our products. Breaking backwards compatibility means better tools, better development methods, new technology, and a more efficient work-flow. As someone who has years of experience working with the development tools for FSX/P3D, those thousands of hours can be (somewhat) reduced if modern standards are followed and better tools created. Our hobby is so unique because because it is indeed stuck in the past. People don't like change as nothing much ever changes and when it does, it's usually not good and not enough. The gaming industry is booming around us with some seriously amazing innovations. We need a game company to give a fresh look at this hobby and bring it up to today's standards. Whether or not that will happen is yet to be seen, but it really needs to. The key to success will be providing developers the tools they need to make their products better than ever before. 3D models can have new materials applied, code can be linked to new libraries/APIs (assuming the code is well written and modular), and scenery object/texture references updated and recompiled. We don't need conversion tools to have great content. Sure, we'll have to redo some stuff, but that SHOULD be expected if we're heading in the right direction. In the end, we'll be able to product better content. That's what I (and hopefully other developers) want.
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Dovetail Games Direction
When your tools and development techniques, and rendering techniques (look at what Physically Based Rendering does for Unreal Engine 4) are over 10 years old, you can't move forward. The key to success moving forward is...to move forward - forget the past. Even Prepar3D is still holding developers back and has the same numerous, time consuming quirks that FSX has. Why? It has to support legacy addons. Not having to worry about legacy content will let the platform expand significantly further than ever before. The improvements we'll see from this alone, in theory, should be enough to persuade developers and users to at least give it a try.
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[Updated 02/28/16] DFS/P3D/Flight/FSX Comparison Screenshots
A second comparison set is now live - his time, the San Fransisco Bay area. Check the first page of this topic for the full set of images.
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[Updated 02/28/16] DFS/P3D/Flight/FSX Comparison Screenshots
I've got a comparison of the first screenshot (https://cdn.shoutlet.com/file/18677/5200637.jpg) in progress currently as we know that it is in the San Fransisco Bay area. I'll post it probably today or tomorrow. The other two from the Rock, Paper, Shotgun article are going to be a bit more difficult to do, as there are no real landmarks in them. Not to mention, they are rather small. I'll have to skip them unless someone recognizes the locations.
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[Updated 02/28/16] DFS/P3D/Flight/FSX Comparison Screenshots
In case anyone wants to know where the Outerra screenshot came from, you can find it and a couple other variations here: http://forum.outerra.com/index.php?topic=2109.msg40136#msg40136
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[Updated 02/28/16] DFS/P3D/Flight/FSX Comparison Screenshots
The scenery formats haven't changed much, if at all in Prepar3D. It might not be too difficult to get the conversion process working with it. The sun position is actually the same in all shots. The FSX shot is particularly helpful for determining this, as the lens flare lines up near perfectly with the DFS shot.
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[Updated 02/28/16] DFS/P3D/Flight/FSX Comparison Screenshots
This thread will be updated with future comparisons as more screenshots are released (assuming I can find the locations). All screenshots are using stock scenery and aircraft with max graphics settings. San Fransisco Bay Dovetail Games Flight School (DFS) Lockheed Martin Prepar3D v3 (P3Dv3) Microsoft Flight (Flight) Microsoft Flight Simulator X: Steam Edition (FSX: SE) GIF version Innsbruck Dovetail Games Flight School (DFS) Lockheed Martin Prepar3D v3 (P3Dv3) Microsoft Flight (Flight) Microsoft Flight Simulator X: Steam Edition (FSX: SE) GIF version
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DTG : Fs 64 bit this year - How will LM react ?
No, that's not quite right. 64 bit lets developers do more without having such a small margin of error (more detail, higher resolution textures, etc). This on top of the utilization of modern hardware to give us better performance, it should be quite a fun platform to develop for, one would think. I strongly suggest you go read the press release and some of the Q&A answers, as lots of your worries have been proven false many times already.
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Microsoft pushes Windows 10 as ‘recommended’ Windows update
I don't think they're going to get sued for updating their own product.