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Found 26 results

  1. Name: Outerra Category: Outerra Videos Date Added: 24 October 2015 - 04:17 AM Submitter: HiFlyer Short Description: A scenic flight over Acetones LFNA scenery area View Video
  2. Name: Mig-29 / JBLM - Outerra community mods Category: Outerra Videos Date Added: 02 June 2016 - 01:23 PM Submitter: HiFlyer Short Description: Some footage of wacky aerobatics around JBLM air force base (WA - USA). This updated version of the Mig and the scenery are not yet released (soon, hopefully!). Some footage of wacky aerobatics around JBLM air force base (WA - USA). This updated version of the Mig and the scenery are not yet released (soon, hopefully!). View Video
  3. Name: Outerra Swarms and Flocks Category: Outerra Videos Date Added: 12 June 2016 - 03:31 PM Submitter: HiFlyer Short Description: http://forum.outerra.com/index.php?topic=3615.0;topicseen http://forum.outerra.com/index.php?topic=3615.0;topicseen View Video
  4. Name: Outerra Terrain Collisions : WIP Category: Outerra Videos Date Added: 19 June 2016 - 02:11 PM Submitter: HiFlyer Short Description: Wip in progress WIP: Work on detailed terrain collisions. View Video
  5. Name: Outerra becomes moody Category: Outerra Videos Date Added: 07 February 2016 - 04:50 PM Submitter: HiFlyer Short Description: Outerra update Hot off the presses, this is a look ahead at some upcoming features. Changing weather (accelerated here), global rivers, river bank erosion, rain, exponential noise distribution on terrain. Unfortunately Youtube compression cannot handle the rain well ​Rivers in procedural worlds has been a goal for quite some time, and has been a tough nut to crack! If you look at other procedural worlds out there, you will see oceans with a uniform sea level but never rivers. This is a feather in Outerras hat. View Video
  6. Name: Alpha river support in Outerra Category: Outerra Videos Date Added: 12 August 2015 - 10:16 PM Submitter: HiFlyer Short Description: Initial river support in Outerra, based on the road system. Meant mainly for smaller rivers, larger ones and lakes will be imported. Initial river support in Outerra, based on the road system. Meant mainly for smaller rivers, larger ones and lakes will be imported. View Video
  7. Name: Outerra Chaos City Stress Test Category: Outerra Videos Date Added: 16 November 2015 - 07:45 PM Submitter: HiFlyer Short Description: Testing Outerra frame rates with large numbers of buildings Testing Outerra frame rates with large numbers of buildings over Acetones Chaos City stress test area. (fps counter is in upper left) Specs: I7 920, downclocked to 3ghz from my Usual 4Ghz just to show that Outerra largely doesn't care about the cpu, as my frame rates were essentially identical at both Cpu speeds. Gpu is Nvidia 770gtx 2gb Recorded with Nvidia Shadowplay, all shadow settings and ambient Occlusion were on. Resolution was 1920 x 1080, AA was at 2x, all other settings at default. Tentative conclusion is that these aren't enough buildings for Outerra to even notice, and I can't imagine what a GTX980 might do. (slight hitch at first from tiles loading) View Video
  8. Name: Outerra 16.6601 Category: Outerra Videos Date Added: 08 April 2016 - 09:35 PM Submitter: HiFlyer Short Description: Outerra 16.6601 http://forum.outerra.com/index.php?topic=3547.0 New version branch. You need to download and run full installer for Anteworld 16.6601 Previous version won't yet update automatically. Version 16.6601 (25 Mar 2016) new Earth elevation dataset created from 30m SRTM data (previously 90m), shows as earth2 global river data (imported from OSM), working with earth2 only rain, snow, dynamic weather change (optional and adjustable change rate) persistent weather settings multilane support for roads, separate left/right settings automatic dashed line on road connections better transitional road/road and road/river blending WIP oculus 0.8 support t817 example for lights turning on/off automatically based on light levels exponential terrain noise (more interesting at ground level) fixed tree height not taking forest depth into account (huge trees in open areas) improved river rendering, tree boost along the river banks separate river editor tab, working road/river node selector updated terrain textures fractalized rock slope, grass distribution added crater rim erosion, adjusted forest depth removal re-added gravity mode (Home key) View Video
  9. Name: New: Outerra ver16.7057 Category: Outerra Videos Date Added: 16 July 2016 - 11:48 AM Submitter: HiFlyer Short Description: Outerra ver16.7057 http://forum.outerra.com/index.php?topic=3547.msg41633;boardseen#new Version 16.7057 new tree species, distributed according to climate data (prepared by KW71) improved global river data fixed desert biome colors collisions with terrain and basic shapes, test objects launched with RMB + shift/ctrl vehicles collide with trees (rigid, TODO: gradual resistance, snapping) dirt roads can have mud, affects friction and aerodynamic resistance, muddiness defined per waypoint cobblestone road support differential lock support, shift+R in T817 alt+shift+r reload all vehicle scripts dynamically adjustable tire radius watercraft working on rivers aircraft can land on ships fixed hud conversion for feet View Video
  10. As usual, engine is Outerra. It's been a while since I haven't posted here. A few days ago, user Langdon posted a plugin in Outerra's forums. Using the engine API, this little tool downloads METAR data from the NOAA for the entire world as the engine loads. Then, it grabs the three closest stations from player position and interpolates values to change weather and clouds properties. It's important to note a few things: first, it's not REX. It's a very basic plugin. Second, Outerra's clouds are still in a very early state, and most importantly there could be only one layer of clouds currently. Yet, it's a really interesting thing, providing a lot more variety in the world. I shared a few pictures in the Outerra AVSIM's sub forum and wolke85 suggested I should post these here. Rather than that, I did some new screenshots from all around the world in a single session. Time of day is not accurate, I was randomly changing the hour to have a better light. Hope you'll enjoy the journey. Starting in Alaska, in my Talkeetna scenery. First time I see nice conditions here with the weather Plugin Far away south, Colorado's canyons under a blue sky Somewhere in Venezuela, clouds are lower, taking over the high forests. Same location, a Volcano in the background. Pakistan/India. An Himalayan peak under the first stars (side note: didn't noticed the tile in the left wasn't completely refined). Most famous Australian rock. Mt Fuji - Japan. Norwegian Fjords. Not lying, this one has a fantastic lightning. Thanks for watching, hope you liked it (same location).
  11. Name: The future is here Category: Outerra Videos Date Added: 07 January 2017 - 01:03 PM Submitter: yksratnakm Short Description: Flight simulation day one and today. View Video
  12. Name: Outerra 2015 Retrospective Category: Outerra Videos Date Added: 06 December 2015 - 05:19 AM Submitter: HiFlyer Short Description: Acetone has done a small recap of the main updates on the Outerra engine for the year 2015. Acetone has done a small recap of the main updates on the Outerra engine for the year 2015. He ended up with this. Not listed here a hundreds of small improvements and fixes, and of course the really nice mods created by the community. View Video
  13. Name: Take another look at Outerra Category: Outerra Videos Date Added: 17 October 2015 - 04:26 PM Submitter: HiFlyer Short Description: A quick view of Outerra: Try the C-172 now in the DEMO Hmmmmmm.... My first try using Youtube supplied music......... Anyway..... Try The C-172 now included in the Demo. Take a look at OUTERRA! http://forum.outerra.com/index.php?topic=637.0 Latest Updates Version 0.8.4.6017 (16 Oct 2015) scenery editor update - leveling basic differential support for vehicles fixed snow material missing from friction data fixed multi-material import fixed object visibility issues deferred UI loading to fix a slight freezing after start fixed UI vertical offset when window size is larger than the screen Version 0.8.4.5948 (22 Sep 2015) tire friction depending on surface material default vehicle steering slower with higher speeds fixed black screen in MSAA modes Version 0.8.4.5941 (19 Sep 2015) extended controls support for vehicles and aircraft (see defaults/iomap/readme.txt for technical details) moved iomap/xxx.default.cfg to defaults/iomap/xxx.cfg default bindings for trim (ctrl + action key) separate altitude-hold (shift A) and Stability Augmentation System (shift S) for heli, F12 shows new controls UI scenery editor update, ctrl modifier for forced mouse panning updated mig29, c172, ah64, c172 & mig29 sound updates (uriah, kw71, levi) c172 made available in demo mode added a fire(pos,dir,speed,caliber,color) method to aircraft/vehicle for firing plasma rays added test/demo fire event handlers (left mouse button) to T817 and MiG fixed tracer burn lights being offset from the landing position and sometimes burning forever rotation vector normalization to geomob joint rotation functions planet cfg saved at exit hud distance working in full range into star background added option to not use imperial units in aircraft hud fixed moon lighting, flickering at atmo boundary fixed rivers in stereo mode sRGB texelFetch bug detection handling the MSAA mode as well (pale grass bug) fixed crash after the first road waypoint was deleted fixed invisible leading road segments fix for spikes on terrain from roads going through lowest tile point (needs reapplying the road) added "strict" property into objdef, newly imported objects = true, old ones default to false; causes "use strict" in vehicle/aircraft scripts fixed jsbsim wind vector fixed HID config not being saved for new non-calibrated devices Version 0.8.4.5819 (20 Aug 2015) new scenery editor on alt-F1 (alpha) support for basic vector rivers (not persistent yet) new weather settings in F11, cloud coverage, wind settings wind affecting aircraft, grass, tress ... sunlight and moonlight levels modulated by adjustable cloud cover monochromatic rendering in low light conditions to simulate human eye moon model (not procedural yet), correct position and phase, affects night lighting levels View Video
  14. Name: Outerra/Titan at IT/SEC 2015 Category: Outerra Videos Date Added: 02 December 2015 - 01:45 PM Submitter: HiFlyer Short Description: Outerra/Titan at IT/SEC 2015 So there has been a lull in Outerra news, but not because development has stalled, but because ITsec 2015 was approaching, and the team was in crunch-time, developing new abilities/features to continue moving TitanIM/Outerra and its partners forward. Here we have a new post from TitanIM CEO David Lagettie A developing world. Outerra on the move! View Video
  15. As usual, it's Outerra. An experiment I'm running with the new editor. Area took around 1hr to be made. Framerate impact of buildings: around 2/5fps Same location, but with roads now, and more buildings. Will be released at some point.
  16. Name: The Beauty Of Outerra - Oculus Rift DK2 Category: Outerra Videos Date Added: 11 November 2015 - 07:35 PM Submitter: HiFlyer Short Description: Video of Outerra using the Oculus Rift Dk2. View Video
  17. Name: FSX2OUTERRA Integration 1st steps Category: Outerra Videos Date Added: 06 November 2015 - 01:40 PM Submitter: HiFlyer Short Description: First rough tests of FSX driving Outerra graphics 1st Visual of Outerra user Langdons attempts at FSX driving Outerra graphics. http://forum.outerra.com/index.php?topic=2705.45 View Video
  18. Name: Outerra Terrain leveling WIP Category: Outerra Videos Date Added: 07 October 2015 - 03:16 PM Submitter: HiFlyer Short Description: Terrain leveling in Outerra Scene Editor Currently only rectangular shapes are supported, but support for polygons is also planned. New terrain leveling is initiated by pressing 'L' in the new Outerra Scene Editor and leveling extension / border and transition areas can be modified after double clicking the leveled area. Terrain under the selected objects can be leveled either individually per object or it can level the smallest rectangle that contains all selected objects (the direction of the rectangle is defined by the cursor's forward vector). View Video
  19. Name: Outerra Eclipse Category: Outerra Videos Date Added: 28 August 2015 - 08:34 PM Submitter: HiFlyer Short Description: Recreation of the March 20th 2015 total eclipse using Outerras New accurate moon model included in version 0.8.4.5819 View Video
  20. Name: Outerra Scenery Editor, Stage one. Category: Outerra Videos Date Added: 26 August 2015 - 09:03 PM Submitter: HiFlyer Short Description: Updated Scenery editor Showing some of the powerful in-program functionality that will eventually make placing buildings, roads, lakes, vehicles and objects of all sorts for scenery design a truly point and click experience. View Video
  21. Name: OUTERRA - SOAR! Category: Outerra Videos Date Added: 12 October 2014 - 11:51 AM Submitter: HiFlyer Short Description: OUTERRA!! Taking Levi and Bombers converted Schleicher ASK-13 up for a bit of fun in the Anteworld. My 2nd attempt of matching video and sound. View Video
  22. Name: Obsidian Ant Takes A Look At Outerra Category: Outerra Videos Date Added: 28 October 2016 - 11:10 AM Submitter: HiFlyer Short Description: None Provided View Video
  23. Name: Outerra multiplayer [Alpha] #2 Category: Outerra Videos Date Added: 10 August 2016 - 05:31 PM Submitter: HiFlyer Short Description: New highlights of Langdon's multiplayer plugin tests, this time with farlandermig, Uriah and Langdon. Some improvements has been made and the Mig was added to the aircraft list, so we used that one for flights Experimental WIP: Coming to an Outerra near you, sometime soon. View Video
  24. Name: Outerra Earth Orbit to Grass Test 60FPS Category: Outerra Videos Date Added: 10 April 2016 - 05:36 PM Submitter: HiFlyer Short Description: Dropping from earth orbit to the ground. Test of steady Frames Just a quick smoothness/Fps test in transition from orbit to ground level. Unfortunately Shadowplay recording added a few judders, but as you can see on the upper left, FPS remained locked and rock steady. View Video
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