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Video Discussion: Take another look at Outerra

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Name: Take another look at Outerra

Category: Outerra Videos

Date Added: 17 October 2015 - 04:26 PM

Submitter: HiFlyer

Short Description: A quick view of Outerra: Try the C-172 now in the DEMO

 

Hmmmmmm.... My first try using Youtube supplied music......... Anyway.....

 

Try The C-172 now included in the Demo. Take a look at OUTERRA! http://forum.outerra.com/index.php?topic=637.0

 

Latest Updates

Version 0.8.4.6017 (16 Oct 2015)

  • scenery editor update - leveling
  • basic differential support for vehicles
  • fixed snow material missing from friction data
  • fixed multi-material import
  • fixed object visibility issues
  • deferred UI loading to fix a slight freezing after start
  • fixed UI vertical offset when window size is larger than the screen

Version 0.8.4.5948 (22 Sep 2015)

  • tire friction depending on surface material
  • default vehicle steering slower with higher speeds
  • fixed black screen in MSAA modes

Version 0.8.4.5941 (19 Sep 2015)

  • extended controls support for vehicles and aircraft (see defaults/iomap/readme.txt for technical details)
  • moved iomap/xxx.default.cfg to defaults/iomap/xxx.cfg
  • default bindings for trim (ctrl + action key)
  • separate altitude-hold (shift A) and Stability Augmentation System (shift S) for heli,
  • F12 shows new controls UI
  • scenery editor update, ctrl modifier for forced mouse panning
  • updated mig29, c172, ah64, c172 & mig29 sound updates (uriah, kw71, levi)
  • c172 made available in demo mode
  • added a fire(pos,dir,speed,caliber,color) method to aircraft/vehicle for firing plasma rays
  • added test/demo fire event handlers (left mouse button) to T817 and MiG
  • fixed tracer burn lights being offset from the landing position and sometimes burning forever
  • rotation vector normalization to geomob joint rotation functions
  • planet cfg saved at exit
  • hud distance working in full range into star background
  • added option to not use imperial units in aircraft hud
  • fixed moon lighting, flickering at atmo boundary
  • fixed rivers in stereo mode
  • sRGB texelFetch bug detection handling the MSAA mode as well (pale grass bug)
  • fixed crash after the first road waypoint was deleted
  • fixed invisible leading road segments
  • fix for spikes on terrain from roads going through lowest tile point (needs reapplying the road)
  • added "strict" property into objdef, newly imported objects = true, old ones default to false; causes "use strict" in vehicle/aircraft scripts
  • fixed jsbsim wind vector
  • fixed HID config not being saved for new non-calibrated devices

Version 0.8.4.5819 (20 Aug 2015)

  • new scenery editor on alt-F1 (alpha)
  • support for basic vector rivers (not persistent yet)
  • new weather settings in F11, cloud coverage, wind settings
  • wind affecting aircraft, grass, tress ...
  • sunlight and moonlight levels modulated by adjustable cloud cover
  • monochromatic rendering in low light conditions to simulate human eye
  • moon model (not procedural yet), correct position and phase, affects night lighting levels

 

View Video

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

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