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Found 19 results

  1. Name: Outerra Category: Outerra Videos Date Added: 24 October 2015 - 04:17 AM Submitter: HiFlyer Short Description: A scenic flight over Acetones LFNA scenery area View Video
  2. Name: Mig-29 / JBLM - Outerra community mods Category: Outerra Videos Date Added: 02 June 2016 - 01:23 PM Submitter: HiFlyer Short Description: Some footage of wacky aerobatics around JBLM air force base (WA - USA). This updated version of the Mig and the scenery are not yet released (soon, hopefully!). Some footage of wacky aerobatics around JBLM air force base (WA - USA). This updated version of the Mig and the scenery are not yet released (soon, hopefully!). View Video
  3. Name: Outerra Swarms and Flocks Category: Outerra Videos Date Added: 12 June 2016 - 03:31 PM Submitter: HiFlyer Short Description: http://forum.outerra.com/index.php?topic=3615.0;topicseen http://forum.outerra.com/index.php?topic=3615.0;topicseen View Video
  4. Name: Outerra Terrain Collisions : WIP Category: Outerra Videos Date Added: 19 June 2016 - 02:11 PM Submitter: HiFlyer Short Description: Wip in progress WIP: Work on detailed terrain collisions. View Video
  5. Name: Alpha river support in Outerra Category: Outerra Videos Date Added: 12 August 2015 - 10:16 PM Submitter: HiFlyer Short Description: Initial river support in Outerra, based on the road system. Meant mainly for smaller rivers, larger ones and lakes will be imported. Initial river support in Outerra, based on the road system. Meant mainly for smaller rivers, larger ones and lakes will be imported. View Video
  6. Name: Outerra Chaos City Stress Test Category: Outerra Videos Date Added: 16 November 2015 - 07:45 PM Submitter: HiFlyer Short Description: Testing Outerra frame rates with large numbers of buildings Testing Outerra frame rates with large numbers of buildings over Acetones Chaos City stress test area. (fps counter is in upper left) Specs: I7 920, downclocked to 3ghz from my Usual 4Ghz just to show that Outerra largely doesn't care about the cpu, as my frame rates were essentially identical at both Cpu speeds. Gpu is Nvidia 770gtx 2gb Recorded with Nvidia Shadowplay, all shadow settings and ambient Occlusion were on. Resolution was 1920 x 1080, AA was at 2x, all other settings at default. Tentative conclusion is that these aren't enough buildings for Outerra to even notice, and I can't imagine what a GTX980 might do. (slight hitch at first from tiles loading) View Video
  7. Name: Outerra 16.6601 Category: Outerra Videos Date Added: 08 April 2016 - 09:35 PM Submitter: HiFlyer Short Description: Outerra 16.6601 http://forum.outerra.com/index.php?topic=3547.0 New version branch. You need to download and run full installer for Anteworld 16.6601 Previous version won't yet update automatically. Version 16.6601 (25 Mar 2016) new Earth elevation dataset created from 30m SRTM data (previously 90m), shows as earth2 global river data (imported from OSM), working with earth2 only rain, snow, dynamic weather change (optional and adjustable change rate) persistent weather settings multilane support for roads, separate left/right settings automatic dashed line on road connections better transitional road/road and road/river blending WIP oculus 0.8 support t817 example for lights turning on/off automatically based on light levels exponential terrain noise (more interesting at ground level) fixed tree height not taking forest depth into account (huge trees in open areas) improved river rendering, tree boost along the river banks separate river editor tab, working road/river node selector updated terrain textures fractalized rock slope, grass distribution added crater rim erosion, adjusted forest depth removal re-added gravity mode (Home key) View Video
  8. Name: New: Outerra ver16.7057 Category: Outerra Videos Date Added: 16 July 2016 - 11:48 AM Submitter: HiFlyer Short Description: Outerra ver16.7057 http://forum.outerra.com/index.php?topic=3547.msg41633;boardseen#new Version 16.7057 new tree species, distributed according to climate data (prepared by KW71) improved global river data fixed desert biome colors collisions with terrain and basic shapes, test objects launched with RMB + shift/ctrl vehicles collide with trees (rigid, TODO: gradual resistance, snapping) dirt roads can have mud, affects friction and aerodynamic resistance, muddiness defined per waypoint cobblestone road support differential lock support, shift+R in T817 alt+shift+r reload all vehicle scripts dynamically adjustable tire radius watercraft working on rivers aircraft can land on ships fixed hud conversion for feet View Video
  9. Name: Outerra 2015 Retrospective Category: Outerra Videos Date Added: 06 December 2015 - 05:19 AM Submitter: HiFlyer Short Description: Acetone has done a small recap of the main updates on the Outerra engine for the year 2015. Acetone has done a small recap of the main updates on the Outerra engine for the year 2015. He ended up with this. Not listed here a hundreds of small improvements and fixes, and of course the really nice mods created by the community. View Video
  10. Name: Take another look at Outerra Category: Outerra Videos Date Added: 17 October 2015 - 04:26 PM Submitter: HiFlyer Short Description: A quick view of Outerra: Try the C-172 now in the DEMO Hmmmmmm.... My first try using Youtube supplied music......... Anyway..... Try The C-172 now included in the Demo. Take a look at OUTERRA! http://forum.outerra.com/index.php?topic=637.0 Latest Updates Version 0.8.4.6017 (16 Oct 2015) scenery editor update - leveling basic differential support for vehicles fixed snow material missing from friction data fixed multi-material import fixed object visibility issues deferred UI loading to fix a slight freezing after start fixed UI vertical offset when window size is larger than the screen Version 0.8.4.5948 (22 Sep 2015) tire friction depending on surface material default vehicle steering slower with higher speeds fixed black screen in MSAA modes Version 0.8.4.5941 (19 Sep 2015) extended controls support for vehicles and aircraft (see defaults/iomap/readme.txt for technical details) moved iomap/xxx.default.cfg to defaults/iomap/xxx.cfg default bindings for trim (ctrl + action key) separate altitude-hold (shift A) and Stability Augmentation System (shift S) for heli, F12 shows new controls UI scenery editor update, ctrl modifier for forced mouse panning updated mig29, c172, ah64, c172 & mig29 sound updates (uriah, kw71, levi) c172 made available in demo mode added a fire(pos,dir,speed,caliber,color) method to aircraft/vehicle for firing plasma rays added test/demo fire event handlers (left mouse button) to T817 and MiG fixed tracer burn lights being offset from the landing position and sometimes burning forever rotation vector normalization to geomob joint rotation functions planet cfg saved at exit hud distance working in full range into star background added option to not use imperial units in aircraft hud fixed moon lighting, flickering at atmo boundary fixed rivers in stereo mode sRGB texelFetch bug detection handling the MSAA mode as well (pale grass bug) fixed crash after the first road waypoint was deleted fixed invisible leading road segments fix for spikes on terrain from roads going through lowest tile point (needs reapplying the road) added "strict" property into objdef, newly imported objects = true, old ones default to false; causes "use strict" in vehicle/aircraft scripts fixed jsbsim wind vector fixed HID config not being saved for new non-calibrated devices Version 0.8.4.5819 (20 Aug 2015) new scenery editor on alt-F1 (alpha) support for basic vector rivers (not persistent yet) new weather settings in F11, cloud coverage, wind settings wind affecting aircraft, grass, tress ... sunlight and moonlight levels modulated by adjustable cloud cover monochromatic rendering in low light conditions to simulate human eye moon model (not procedural yet), correct position and phase, affects night lighting levels View Video
  11. Name: Outerra/Titan at IT/SEC 2015 Category: Outerra Videos Date Added: 02 December 2015 - 01:45 PM Submitter: HiFlyer Short Description: Outerra/Titan at IT/SEC 2015 So there has been a lull in Outerra news, but not because development has stalled, but because ITsec 2015 was approaching, and the team was in crunch-time, developing new abilities/features to continue moving TitanIM/Outerra and its partners forward. Here we have a new post from TitanIM CEO David Lagettie A developing world. Outerra on the move! View Video
  12. Name: The Beauty Of Outerra - Oculus Rift DK2 Category: Outerra Videos Date Added: 11 November 2015 - 07:35 PM Submitter: HiFlyer Short Description: Video of Outerra using the Oculus Rift Dk2. View Video
  13. Name: Outerra Eclipse Category: Outerra Videos Date Added: 28 August 2015 - 08:34 PM Submitter: HiFlyer Short Description: Recreation of the March 20th 2015 total eclipse using Outerras New accurate moon model included in version 0.8.4.5819 View Video
  14. Name: Outerra Scenery Editor, Stage one. Category: Outerra Videos Date Added: 26 August 2015 - 09:03 PM Submitter: HiFlyer Short Description: Updated Scenery editor Showing some of the powerful in-program functionality that will eventually make placing buildings, roads, lakes, vehicles and objects of all sorts for scenery design a truly point and click experience. View Video
  15. Name: OUTERRA - SOAR! Category: Outerra Videos Date Added: 12 October 2014 - 11:51 AM Submitter: HiFlyer Short Description: OUTERRA!! Taking Levi and Bombers converted Schleicher ASK-13 up for a bit of fun in the Anteworld. My 2nd attempt of matching video and sound. View Video
  16. Name: Outerra multiplayer [Alpha] #2 Category: Outerra Videos Date Added: 10 August 2016 - 05:31 PM Submitter: HiFlyer Short Description: New highlights of Langdon's multiplayer plugin tests, this time with farlandermig, Uriah and Langdon. Some improvements has been made and the Mig was added to the aircraft list, so we used that one for flights Experimental WIP: Coming to an Outerra near you, sometime soon. View Video
  17. Name: Outerra Earth Orbit to Grass Test 60FPS Category: Outerra Videos Date Added: 10 April 2016 - 05:36 PM Submitter: HiFlyer Short Description: Dropping from earth orbit to the ground. Test of steady Frames Just a quick smoothness/Fps test in transition from orbit to ground level. Unfortunately Shadowplay recording added a few judders, but as you can see on the upper left, FPS remained locked and rock steady. View Video
  18. Name: Outerra: EuroFighter EF-2000 Missile Run WIP Category: Outerra Videos Date Added: 03 January 2016 - 08:11 AM Submitter: HiFlyer Short Description: WIP EF-2000 and Outerra missile system From Uriah: http://forum.outerra.com/index.php?topic=2501.msg39511#new Here is a video showing different types of missiles being launched, AGM-65E Maverick and AIM-9M Sidewinder. The mass and drag of each external store is accounted for dynamically in the flight model. When the script initializes, it checks what the loadout configuration is, and sets the mass and drag-area for each station. When the store is launched, the mass and drag are set accordingly. There are also empty fuel tanks in the flight model at Stations, 3, 7 and 11. When a 1000 liter drop fuel tank is loaded on the wing, that tank is set to full. When you drop the tanks, both the mass of the empty tank and the mass of the fuel is zeroed. You can select between air-to-ground and air-to-air mode, select the weapon to fire, and toggle Master Arm on/off. I am working on a number of external stores for the EF-2000, including ASRAAM, AMRAAM, AARGM, IRIS-T, GBU-16 PAVEWAY II, LITENING III/AF laser designation pod, and either the Taurus or Storm Shadow stand-off cruise missile. I'll also add a sensor pod with FOV zoom levels, and a number of sensor modes (DTV, LLTV, FLIR) and tracking modes (rate/point/feature) for engaging targets. Also, expect the MiG-29 and a few other aircraft to be upgraded with the same systems, and of course the AH-64 Apache Longbow! :smile: View Video
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