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Showing results for tags 'oculus'.
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So I just saw this piece of news on a tech site and instantly though of the uses it would possibly have in simulation environment, AKA one of the complaints i saw here about oculus rift is how you don't see your own hands and it wouldn't probably work too well due to that. But what about this? Think of the possibilities in a flight simulation environment: See yourself sitting in the cockpit of a plane and reaching out for the buttons and interacting with them. This could possibly make such simulations entirely possible I think, granted you could program the simulator to recognize your arms from the camera and when they are close enough to the knobs turn them etc. Looks pretty amazing don't ya think? :smile:
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Name: VR Update: AeroFly FS2 in Oculus Rift Category: AVSIM Video Library Date Added: 24 July 2016 - 07:47 AM Submitter: HiFlyer Short Description: VR Update: AeroFly FS2 in Oculus Rift Aerofly FS 2 major update with VR and LNAV/VNAV support JULY 22 - IPACS AEROFLY Dear Aerofly users, we have just published a major update into the Beta channel of Steam. Since we made lots of changes, we will leave it in Beta for now, until we have had enough feedback from you. To check out the Beta version of Aerofly FS 2 do the following Right click on Aerofly FS 2 in your Steam Library and choose 'Properties' From the properties window select the tab titled "Betas". From this page select the applicable beta from the drop-down menu. If you've previously opted into a beta you can opt out by selecting the menu option. Here is a list of changes: Preliminary support for Oculus Rift and HTC Vive. Please note, this is a very early implementation. Also keep in mind to use a very fast 3D graphic card. Added buttons to show/hide navaids, airports and waypoints on map in location and navigation menu Added button to position airplane at start of route in location and navigation menu Added button to center map on aircraft position Added button to center map on route Added current route is displayed on location menu map Added aircraft equipped with LNAV/VNAV can fly the planned route automatically Added cockpit navigation displays show route and waypoints and time and distance to next waypoint Added PFDs show tuned ILS identifier, course and distance Added autotuning: airliners automatically tune navaids from route, nearby navaids and destination ILS Fixed route shows magnetic track instead of true track Added new repaints for F-18, Pitts Fixed bump mapping on P-38 Fixed rudder assist / autorudder turned off Added right mouse button to pull knobs in cockpit Added navigation guides for route (enable/disable with approach guides) Fixed auto spoiler retract when applying full throttle in all aircraft Added A320 ECAM pages: engines, electrics, hydraulics, fuel, wheels, flight controls (other pages are not completed yet) Added A320 automatic ECAM switching and manual page request and page iteration Work in progress A320 electric and fuel system (closing fuel valves has no effect yet) Added C172 full electical bus system including battery and alternator simulation Added C172 radios and navigation instruments can be switched off (and on) Added C172 turning off the master battery switch will kill all electrics and set the cockpit into a dark state Work in progress C172 fuel system (closing fuel valves has no effect yet) Fixed minor bugs on aircraft (landing gear cutting through doors, hidden objects, ...) Added C172 added waypoints and route display to the moving map display in the cockpit Added Baron58 electical system, radio stack can be turned off View Video
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I think we will getting closer to really enjoy virtual cockpit and feel to be there, maybe DCS or Xplane can implement really soon these tool. https://live.leapmotion.com/
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Hi Guys, I have read through most threads looking into the fundamentals for using Oculus DK2 with FSX / PMDG 737 with no success. I have set up my Oculus so that it works fine within its owns testing clip (ROTATION OF MONITOR ETC) but when I start FSX nothing more than a normal screen appears on the DK2 display regardless having set track IR on or off inside EZCA. I am not familiar with head tracking as I have been using FSX with one 30" 2k main screen and 4 x 24" monitors for the instruments and never used anything like TrackIR before. I don't know if Fsuipc (of which I have the full version), is used to address any of the controls ether. I need to understand if an additional bridging software like Facetracknoir or indeed drivers like Vorpx are imperative before getting any successful results. I hope someone will kindly take me through the initial steps for FSX (PMDG) to work within DK2 as I have seen many of you enjoying. BTW, I am testing DK2 on my Macbook-pro Bootcamp Win 7 ultimate as I am away from home where my larger rig is and these are my current specs: Intel® Core(™) i7-3740 CPU 2.7 GHz 2.7GHz 16 Gb RAM 64 bit Graphics: Nvidia GeForce GTM650M BIOS: 80.07.26.04.01. modified Drivers: GeForce 331.82WHQL- [r331_00-187] GPU clock: 900 MHz Many Tanks Mauro (Maz)