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logic28

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About logic28

  • Birthday 08/27/1953

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    maz-andreini

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  • Gender
    Male
  • Location
    London
  • Interests
    Machanical Engineering, Musical instruments, Cinematography, Scuba Diving, Porche Car Racing.

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  1. Got it, that helps thank you for your kind reply
  2. Excellent, thanks - I didn't realise that it was cloud based - I suppose the only way is to try then.
  3. Has anybody yet tried to use Speechelo voices in Vox atc ? Thanks
  4. Hello every one, here is an interesting question: Like many of us, I’m running P3D in conjunction with FS2 Crew and Voxatc happily using the “button to talk” with my Yoke 1 but I have no joy in getting it to work on Yoke 2. In my case, setting Saitek button 0 on both yokes within Voxatc yoke/keyboard does not have any effect but, since the keyboard assignment for the PTT button is set to the letter “I” , I have used FSUICP to activate such letter using button 0 (or other) of my Yoke 2. I can now hear the click from both Yokes but the second one still does not transmit voice, however, if pressed twice, it has the same effect as Yoke 1 by simulating a response. Anyone had a similar issue ? Many thanks PS) My P3D is an older version (2) but that should not have any adverse effect.
  5. Hi everyone, after some time using P3D I have decided to look into the audio options in order to separate some of the sounds in a more realistic way. However, the only options available are the four volumes (Engine, Cockpit, Environment, Voice) with no way to separate any of the first three outputs from each other. The Idea is to obtain the engines sound coming from the main speakers (with bass Sub) and the cabin sound from a more modest output situated the above overhead panel so to emulate the cockpit ambiance. Again in the audio mixer, one can only isolate Voice Capture (mostly not used as we tend to rely on FS2crew and external ATC) "Voice Playback" and "Primary Playback" this last one being where all the internal and external sounds seem to be directed to (the device can be chosen) but never into separate ways. Is there anything else that can be done for this separation or does it mean software mods? Thanks
  6. Hi everyone, after some time using P3D I have decided to look into the audio options in order to separate some of the sounds in a more realistic way. However, the only options available are the four volumes (Engine, Cockpit, Environment, Voice) with no way to separate any of the first three outputs from each other. The Idea is to obtain the engines sound coming from the main speakers (with bass Sub) and the cabin sound from a more modest output situated the above overhead panel so to emulate the cockpit ambiance. Again in the audio mixer, one can only isolate Voice Capture (mostly not used as we tend to rely on FS2crew and external ATC) "Voice Playback" and "Primary Playback" this last one being where all the internal and external sounds seem to be directed to (the device can be chosen) but never into separate ways. Is there anything else that can be done for this separation or does it mean software mods?
  7. True but I am reinstalling my Sim in August after relocation from Italy to the UK, so until then I won't be bothered to purchase the V4, however just to make things clear, my auto rudder does not get stuck in a position, it works perfectly well . . . my only problem is that whether the auto rudder box is checked or not, it is always active.
  8. Thanks Christopher, this is why when years ago I went from FSX to P3d, I had to purchase a different version of PMDG from the previous one, this is designed for P3D. In any case, the old one was also working fine, I just did it in order to conform to the regs of both PMDG and L.M. So, back to the drawing board, why does my auto-rudder refuse to stay OFF ?
  9. I am curious to know why the auto rudder still engages on my PMDG 737/800, even though I want it off and the box is unchecked. As soon as some wind is present it will re-engage without warning preventing the pilot from controlling the rudder. Remove the wind and save the flight and it will stay off until the next wind appears but the "auto-rudder" box is still unchecked. Is this a Bug of PMDG ? P3D V 2.5.1 problem ? (doubt it) . . . Or is there another way of disarming it for good ? . . . . . Has anybody had the problem before ? Thanks for your support. Maz
  10. I have been using a touchscreen for almost a year as an overhead panel with FSX so that I could emulate the gestures without using the mouse. Sadly since upgrading to P3D all the knobs only turn anti-clockwise (equivalent to mouse left click) but no longer operate clockwise ( equivalent to mouse right click) I really cannot see what the problem is but both PMDG and LM claim it’s got nothing to do with them, kind of blaming each other. The touch gesture software operates through Windows and it’s fine in any other program, including FSX, giving a tremendous sense of reality an immersion. It’s such a shame that nobody has come out with an answer yet ! I posted this many times in the last 14 months.
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