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logic28

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About logic28

  • Birthday 08/27/1953

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    maz-andreini

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    Male
  • Location
    London
  • Interests
    Machanical Engineering, Musical instruments, Cinematography, Scuba Diving, Porche Car Racing.

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  1. Hello every one, here is an interesting question: Like many of us, I’m running P3D in conjunction with FS2 Crew and Voxatc happily using the “button to talk” with my Yoke 1 but I have no joy in getting it to work on Yoke 2. In my case, setting Saitek button 0 on both yokes within Voxatc yoke/keyboard does not have any effect but, since the keyboard assignment for the PTT button is set to the letter “I” , I have used FSUICP to activate such letter using button 0 (or other) of my Yoke 2. I can now hear the click from both Yokes but the second one still does not transmit voice, however, if pressed twice, it has the same effect as Yoke 1 by simulating a response. Anyone had a similar issue ? Many thanks PS) My P3D is an older version (2) but that should not have any adverse effect.
  2. Hi everyone, after some time using P3D I have decided to look into the audio options in order to separate some of the sounds in a more realistic way. However, the only options available are the four volumes (Engine, Cockpit, Environment, Voice) with no way to separate any of the first three outputs from each other. The Idea is to obtain the engines sound coming from the main speakers (with bass Sub) and the cabin sound from a more modest output situated the above overhead panel so to emulate the cockpit ambiance. Again in the audio mixer, one can only isolate Voice Capture (mostly not used as we tend to rely on FS2crew and external ATC) "Voice Playback" and "Primary Playback" this last one being where all the internal and external sounds seem to be directed to (the device can be chosen) but never into separate ways. Is there anything else that can be done for this separation or does it mean software mods? Thanks
  3. Hi everyone, after some time using P3D I have decided to look into the audio options in order to separate some of the sounds in a more realistic way. However, the only options available are the four volumes (Engine, Cockpit, Environment, Voice) with no way to separate any of the first three outputs from each other. The Idea is to obtain the engines sound coming from the main speakers (with bass Sub) and the cabin sound from a more modest output situated the above overhead panel so to emulate the cockpit ambiance. Again in the audio mixer, one can only isolate Voice Capture (mostly not used as we tend to rely on FS2crew and external ATC) "Voice Playback" and "Primary Playback" this last one being where all the internal and external sounds seem to be directed to (the device can be chosen) but never into separate ways. Is there anything else that can be done for this separation or does it mean software mods?
  4. True but I am reinstalling my Sim in August after relocation from Italy to the UK, so until then I won't be bothered to purchase the V4, however just to make things clear, my auto rudder does not get stuck in a position, it works perfectly well . . . my only problem is that whether the auto rudder box is checked or not, it is always active.
  5. Thanks Christopher, this is why when years ago I went from FSX to P3d, I had to purchase a different version of PMDG from the previous one, this is designed for P3D. In any case, the old one was also working fine, I just did it in order to conform to the regs of both PMDG and L.M. So, back to the drawing board, why does my auto-rudder refuse to stay OFF ?
  6. I am curious to know why the auto rudder still engages on my PMDG 737/800, even though I want it off and the box is unchecked. As soon as some wind is present it will re-engage without warning preventing the pilot from controlling the rudder. Remove the wind and save the flight and it will stay off until the next wind appears but the "auto-rudder" box is still unchecked. Is this a Bug of PMDG ? P3D V 2.5.1 problem ? (doubt it) . . . Or is there another way of disarming it for good ? . . . . . Has anybody had the problem before ? Thanks for your support. Maz
  7. I have been using a touchscreen for almost a year as an overhead panel with FSX so that I could emulate the gestures without using the mouse. Sadly since upgrading to P3D all the knobs only turn anti-clockwise (equivalent to mouse left click) but no longer operate clockwise ( equivalent to mouse right click) I really cannot see what the problem is but both PMDG and LM claim it’s got nothing to do with them, kind of blaming each other. The touch gesture software operates through Windows and it’s fine in any other program, including FSX, giving a tremendous sense of reality an immersion. It’s such a shame that nobody has come out with an answer yet ! I posted this many times in the last 14 months.
  8. Well, it turned out to be a very interesting and educational conversation, so thank you all for your inputs. Meanwhile I went back to my books and discovered many details that I seemed to have overlooked, maybe due to the excitement of getting into the cockpit and fly. Now, having covered the basics well, I am reviewing all my courses and squeezing any additional information that slipped out previously. Thank you all Regards
  9. I am not familiar with the implementation of such lights..... are we now talking about the real aircraft or the PMDG? At home, (I am away at the moment hence the laptop on FSX) I have the P3D laters version of the PMDG; am I likely to find those lights tin that cockpit by any chance? Or is this something that has been introduced only on later models of aircraft? Its funny how a simple domestic simulator can give very serious indications about real potential tragic events, thumbs up for PMDG. Having said so there are some functionalities yet not incorporated in the 738NG that might come useful if aiming to a full training such as the LGC (long range cruise option) int the cruise page of the CDU. Yes maybe I will but first I need to reproduce the problem at least a couple of times. Also FS2Crew has been behaving rather strangely recently on this setup (Different from my P3D at home). It seems to jump procedures and in some cases it doe not progress through the stages and needs nudging manually (that's when hi most probably forgets things). have known my FO to configure the plane for takeoff and forget turn the engine switches to continuos as well as the probe heat etc...
  10. Wow .... well spotted ! .... its supposed to be taken care of by the FS2Crew but recently he his forgetting a few things like Engine switches .... Lights and so on ...... Thanks for that.... however it’s strange that the prssur. gage was showing normal readings and Iv'e just noticed that the altitude horn cut off stops the warning ..... so obviously the pressurisation must be obtained by the bleed air though the Air Con..... Cheers
  11. Hello everybody, Being away from home and my P3D for a few months I have to make do with my Macbook Pro in Windows mode running FSX for my ATIS communication training before I enter the Vatsim world. Ever since yesterday tough, flying from EHRD to LOWI I have been getting this warning sound no matter what I do. It seems to be related to either the time lapsed from the beginning of the flight or indeed the altitude (normally above FL 200) All faults have been reseted in the CDU but every time I restart the flight and look in the Aircraft section of the CDU, I find that the brakes fault is active again. Don’t now if this is triggering the warning though. I appreciate your help so please leave a comment if you think you know what this might be. Thanks
  12. Hi Guys, I had voxatc working fine up to the last time I used it back in April running on win7 64 on my MacBookPro Bootcamp installation. Last night, after loading FSX, it did not complete its initialisation so I tried to reinstall the software thinking some file had gone missing. It won't re-install returning the following message: InstallUtilLib.dll:CorBindToRuntimeHost [hr=0x800700c1]:%1 is not a valid Win 32 application The same message appears if I try to uninstall the application. Any advise is welcomed as I'm going to be away from my main simulator at home for months and I need to practice communications before I with Vatsim. Many thanks to all for any input you may have for me.
  13. Actually I acquired the FS2Crew - PMDG 737 NGX Captain Set from FS/Pilotshop on 02/11/2014 So where do i stand with regard to P3D ? Cheers
  14. It works with both the FSX version of the NG as well as with the P3D version as long as the Migration Tool is used to install. My question is, will we have to pay the full price for the P3D install version ? .. Or just a nominal upgrade fee ?
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