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About Dazzlercee23

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  1. It will not download everything again. I've re-batched overlays, trying different sources etc. It will go through the same processes, but the imagery, masks etc will already be on your system, so much quicker.
  2. It's an option for developers to take advantage of if they care to do so. Most addons are still installed into the main P3D folder, e.g. ORBX, UK2000 etc.
  3. Hi Ses, I take it you are copying the contents of the Ortho4XP tiles folder over to Custom Scenery and NOT the tiles folder itself? Each tile you create will create a folder in the TILES folder of Ortho4XP called 'zOrtho4XP_' with the long and lat, e.g. zOrtho4XP_+51-008. It is these individual folders that have to either sit in your Custom Scenery folder, or be linked to - you should have loads of them. XP11 ONLY needs the 'zOrtho4XP_' and 'yOrthoOverlays' folders to display the ortho scenery. The required textures, masks and mesh all reside within the 'zOrtho4XP_' folders. Daz
  4. Don't give up! It's worth it. Do not copy my overlay path - that was just an example. TICK the 'Custom Overlay Dir' box and it will let you browse to your own Global Scenery\X-Plane 11 Global Scenery folder. Are you building the tiles from the Map screen using Batch Build? That's what I do even for a single file. Are you linking your tiles to Custom Scenery or physically copying them there? From your comments: ..you are trying to link them as XP11 is looking for files in your Ortho4XP folder and NOT your Custom Scenery Folder. I would wipe all ortho folders from your Custom Scenery folder (NOT the one's from your Orto4XP folder), including the overlays folder, and try again after watching the recommended video. BTW - Are you on MAC or Windows? Daz
  5. Hi Ses, What do you mean by the above? What you need to do is redo your overlays as previously described and then copy your newly updated overlays directory ( yOrtho4XP_Overlays) from your Ortho4XP folder to your Custom Scenery directory. This should not take long as all of your ortho images and masks will already be present in your Ortho4XP installation folder. If everything is done correctly and your scenery_packs.ini is ordered correctly, you will have buildings, trees, roads, traffic, lights etc on top of your ortho. . . SCENERY_PACK Custom Scenery/yOrtho4XP_Overlays/ SCENERY_PACK Custom Scenery/zOrtho4XP_+51-008/ SCENERY_PACK Custom Scenery/zOrtho4XP_+51-009/ SCENERY_PACK Custom Scenery/zOrtho4XP_+51-010/ SCENERY_PACK Custom Scenery/zOrtho4XP_+51-011/ SCENERY_PACK Custom Scenery/zOrtho4XP_+52-007/ . . Daz
  6. I cannot see where you point to a source for Vector Data. I do not touch this section - keep it simple. I assume it gets it's info from OSM. If you have edited the cfg and added a 'sniff' directory, I would disable this for the time being and just use the user interface to select your overlays source folder. Daz
  7. DO NOT select the Earth Nav folder - you select the Global Scenery folder ABOVE the Earth Nav Folder. On my setup it is: X:\X-Plane 11\Global Scenery\X-Plane 11 Global Scenery Are you setting this in the program or in the CFG file? I just set it in the program each time - it remembers your last location. Daz
  8. The ONLY directory I point to is the X-Plane 11\Global Scenery\X-Plane 11 Global Scenery folder. In the main window, if building a new tile, I just leave everything at default other than select the source, the zoom level (usually Z16) and the mask options. Sometimes I increase the Masks Width when doing small tropical islands etc to give better looking coastlines in terms of water colour and beaches. In the map window, I just tick Build Masks and Build Overlays and click Batch Build. I do not edit the config file at all. Daz
  9. Use the default X-Plane 11 global scenery to build your overlays - X-Plane 11\Global Scenery\X-Plane 11 Global Scenery. I have just recut all of my overlays for the UK, Ireland, Florida and Bahamas using this source with no issues. I originally used the HDMeshV3 for my overlays, but as Martin said above, the default OSM is now more up to date. If you set up Ortho4XP again, select the tiles (shift-click) you wish to recut for overlays and run batch creation with ONLY 'Build Overlays' selected it should run through pretty quickly as all the images, masks etc should still exist in your Ortho4XP folder. When complete just copy your overlays folder to Custom Scenery. I recut over 100 tiles in about 90 mins. Hope this helps. Daz
  10. I'm with Ryan in that none of those screenshots look like ortho to me. Look at the coastline and river banks - very generic XP'ish. Are you copying/linking your tiles to the Custom Scenery directory?
  11. That looks like you are in virtual cockpit view and have moved the camera outside for an external view. I believe the full model is not loaded in VC view.
  12. Installed both updates, carried out forced migration and then ran the troubleshooter. All OK. I think everything will be fine as long as the original files are where they should have been under the old Orbx file structure. It seems that if the original migration went wrong, then the files are still present in the older location and can be copied again through the forced migration.
  13. The AVATAR Tower Experience does use the AVATAR mode and is P3D only, as per the KMEM previews on the FSDT forums.
  14. I purchased NE British Isles and NE California and have not seen any noticeable FPS hit during the day.
  15. OK, thanks. So the lights won't show up in the day, just a possible FPS hit.
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