July 18, 201510 yr Name: WIP Outerra Scene Editor Category: Outerra Videos Date Added: 18 July 2015 - 03:56 AM Submitter: HiFlyer Short Description: Preview of the new Outerra Scene Editor. Basically what has been done so far: - new UI framework to render dialogs (Javascript) - sketch API to draw lines, images (C++) - new 3D scene widget framework (Javascript) - new camera controller to better suite the editing needs (non-linear zoom, smooth transition between different panning modes for different zoom levels, automatic / manual focus point) - basic select / multiselect - cursor showing elevation, distance, current axes - camera / environment / time settings - new entity / object browser with possibility to place objects - object move operation with basic snapping (protractor / compass), cloning - 3 different operating modes (copy terrain elevation / keep the sea level / align with object axis) We have also migrated some of the dialogs to the new UI framework: - location browser (already released) - fbx importer - object browser - key binding editor As there is still quite some work to be done to have all the functionality of the old UI, we will release the new sand box as a WIP in parallel to the old sand box. We would like to do it as soon as we have it stable, hopefully within next 1-2 weeks. View Video We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
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