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About fscottee

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  1. Folks, its quite obvious that seasons will have to depend upon whether Bing satellites have taken seasonal photos. If you browse google earth as an example, most of the satellite imagery is of summer textures, with many exceptions however. Sometimes you come across an older texture that shows trees without leaves (obviously these satellite images were taken during autumn or winter). But rarely if ever do you see imagery of snow on the ground unless its an area where there is... always snow on the ground... So, its very safe to say that Bing has textures of say, New York state, with snow on the ground, roads, trees. The difficulty will be in transforming the imagery from say brown leafless tree imagery, to snow cover, utilizing the atmospheric engine, (simulating gradual snow cover accumulation). I think if you just want winter snow covered imagery, yup its easy peasy because Bing has those images.
  2. Thinking about porting some of my excellent high rez scenery over to FSW. Can't imagine how this would look with FSW weather effects. This is Burlington, VT from P3D
  3. Ya know I dont fly anymore, but I got about 100 gb of various great scenery like this. Who can send me a 100 gb drive and get this uploaded somewhere? Its been sitting on my hard drive.
  4. Yup, it's been beaten to death, but you'll always know the resolution detail by the size of the download. To go from 1 meter resolution to say 60 cm resolution would be 4x bigger. So if Tennessee was 30Gb at 1.2meter resolution, then 60 cm resolution would be 120Gb. It doesn't make much sense to sell products that size, to MSE is simply gouging customers with veiled claims of increased resolution. They've been doing that since v2. Look I have some amazing scenery of Chattanooga and surrounding area, full blown true to life buildings, etc... I have so much scenery that I did myself, even the entire town of Lowell Mass, which was amazing. Lots of other places as well, But the size of the download makes it impossible to distribute.
  5. X-Plane needs to really really revamp its trees. It's bad when an ancient sim like Falcon 4.0 BMS 4.33 has better looking trees than XP.
  6. P3D doesn't simulate the look of the real horizon, and distant detail. In fact, I hate to fly at higher altitudes in P3D because of it. It's a limitation of the core of FSX that P3D is based upon. XP however has a horizon and distant detail is LOOKS real. Goes a long way for immersion.
  7. BTW, here's a couple videos I posted a couple years ago after finishing my Swiss scenery.
  8. Naw it doesn't take that long. You can create a nice size region to enjoy in a few days. Here's a shot of photoscenery + autogen trees and buildings + 256 custom buildings in downtown Lowell, Mass. You're looking at 3d buildings there and lots of tree coverage. Every house right where it's supposed to be. I left out the large buildings because the autogen counterparts look awful. This is all based on GIS data which is easy to find for Swiss. You could create any place in Swiss within 4 hours just like this.
  9. 3D warehouse has lots of models but you have to combine the textures so you don't have 99 drawcalls for one building. It's spotty at best, but some places like Lowell, Massachusetts are awesome. Check my screenies in screenshot forum. As far as Bing, simply using them in fset is just as much against their use policy as distributing them. And I know of one commercial scenery pack (east of Switz) that is using Bing maps for their products. So, I wouldn't worry too much about it...
  10. If using Bing as your source, I wouldn't imagine any issues making the scenery available, freely. Afterall, it technically violates the rules simply downloading the tiles for your own use. Bing would likely be happy as a lark to see you're using their service rather than Google. In addition, for custom models, 3D Warehouse has an assortment available for free. Ah, found the pics I posted of my swiss scenery. http://imgur.com/Lrdru1m http://imgur.com/rcrzy0Z http://imgur.com/ozdBg4R http://imgur.com/XauwhgR http://imgur.com/GaSWMKS http://imgur.com/q47K7bb http://imgur.com/kSbL7oP http://imgur.com/DNOUUYQ http://imgur.com/G2ofElP http://imgur.com/tokNd9w http://imgur.com/epUVMoD http://imgur.com/oSoaQxS http://imgur.com/mhI2Ojx http://imgur.com/O5KAsLj http://imgur.com/fhnTAIV http://imgur.com/yZrdAmT http://imgur.com/Hk1MKB6 http://imgur.com/FY199vN http://imgur.com/PS8lj3k http://imgur.com/TnEsI4B http://imgur.com/MKCeEmm http://imgur.com/ri4TXGq
  11. As OzWhitey mentioned, its fairly easy to make your own, with trees and every building in Switz accurately placed. All data is OSM based. I'll post some screens when I get a chance of my 60cm creation with buildings and trees to boot. It's only a matter of time for some company to create a Switzerland Pro X 2.0
  12. No I'm good on the shot you posted. Just wanted to see how it compared.
  13. Thanks for posting those. It's a shame that MSE can't just be honest about the resolution they advertise. The MSE4X looks like 1 meter and the MSE2 looks like 1.5 meter. The bing is 50cm, (but FSX only displays at 60 cm). But the biggest indicator of resolution is the download size of the scenery. ALl this stuff about special compression techniques are hogwash. When you compress textures, you lose quality, period. So if you compress 50 cm textures, they are no longer 50 cm.
  14. Ok thanks. Would have saved me the time of doing water masking which I hate and will probably just leave it out.
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