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boez

v3.2 scenery LOD

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A few folks in other topics have wondered whether the v3.2 scenery LOD has increased. Re-using the technique I applied to compare FSX and previous P3D versions it looks like nothing has changed. First image is v3.2 and second image is a previous screen shot I took back then (v2.4?). Ignore the shading differences/sun reflection - I can't remember the exact time/season I took the original screenshot so cannot replicate exactly.

 

Remember white=1024x1024 mipmap, red=512x512, magenta=128x128 etc. The image is a top-down view covers a few hundred square miles around Plockton strip in Scotland with slider set to max in settings.

 

andy

boez

 

2016-3-12_10-33-19-28623327.png

 

 

p3d_maxe82a8.png

 

 

 

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That is interesting and thanks for performing this analysis. I wonder what the "increased building autogen draw distance" fix stated in their feature and fix listing actually does. 

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I think it's a landclass bug... interesting finding.

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I think that autogen distance is now separate from terrain texture distance. Your test only shows terrain texture distance.

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I think that autogen distance is now separate from terrain texture distance. Your test only shows terrain texture distance.

The terrain distance has always been separate from autogen distance even in FSX. My post makes no mention of autogen and the test was never designed to make any comparison/analysis of it's distance.

 

I think it's a landclass bug... interesting finding.

What is a landclass bug?

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What is a landclass bug?

 

Something flagged to be rendered (for whatever reason) while it should be not... but I'm just guessing.

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Remember white=1024x1024 mipmap, red=512x512, magenta=128x128 etc. The image is a top-down view covers a few hundred square miles around Plockton strip in Scotland with slider set to max in settings.

 

Thanks, this would explain why textures always look soft directly under the plane while flying.

What textures do the other colours (blue, dark blue, yellow, green) represent?

 

gb.

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