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DCS: Normandy WW2

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New Racoon pics of Spitfire MkIX and Normandy Theater. Racoon talk the HDR is near to integrate on DCS: W.
 

Originally Posted by hughlb  View Post
Does that go for modules? I thought preorders are generally 1-2 months ahead of release.
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Right. Plus you will see a lot of screens and trailers about the same time. 
 
Working hard... even burning sometimes. 
Still have a lot of things to do!
 
13580570_1170237716331448_10819264397335

 

 

 

HDR is coming... and it looks amazing already!

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Racoon, from WW2 Normandy team, confirm ED has plans on improve trains on WW2 scenery. Add trains as objets on the editor and logistic system on a future
 
I do understand importance of a trains for WWII scenarios. We have all major railroads in the Normandy map now. Big problem is that trains in DCS aren't objects for mission makers. So we should create this feature for sure.

 

 

 
There are two features actually:
- train as a object for missions;
- train as a transportation unit for warehouse-airfield supply system.
It takes time to make any of them.

 

 
Not bad if ED can improve a truck logistic system to improve WW2 and others war sceneries.

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***Update 10/14/2016***

DCS: World War II, Normandy Map Update


We are also making great progress with the Normandy map, a chief part of which is creating the many period units to populate the map. Today we offer pair first-look images of famous German heavy tank Tiger what we have created for this new map.

 

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***DCS Normandy year in review***

 

DCS: World War II, a Year in Review and Looking Forward

As 2016 closes, we are looking back to what we have done during the past year and reveal some of plans for 2017.

We completed several new tasks in 2016 for DCS:WWII. This included the official release of DCS: Bf 109 K-4, which was preceded by extensive work on flight model, skins, and training missions. We also added two FW 190 D-9 rocket types for air-to-air and air-to-ground missions.

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The main event this year though was the Early Access release of DCS: Spitfire LF Mk. IX. The huge project to recreate this legendary British fighter included the virtual reconstruction of the external model, cockpit, systems and flight dynamics. We are proud to add this to our stable of DCS World War II aircraft. In 2017, our Spitfire work will continue with bug fixes and the addition of bombs and an external fuel tank.

Our next big World War II event will be the Early Access release of the DCS: Normandy 1944 map in the 1st quarter of 2017. The postponement of this release was the result of two primary factors:
  • DCS: Normandy 1944 will be the first DCS World map to use our new lighting system. As a result, we have had to remake all landscape textures and objects. This has been a massive task, but we believe it will be worth the time and effort.
  • As our first map for DCS: World War II, a great deal of time and effort has gone into creating many new period objects like tanks, trucks, air defense units, trains, ships, and AI bombers. We are also creating many objects that make up the “Atlantic Wall” along the Normandy coast. We believe these objects are essential for making great missions.

We hope these efforts will bring DCS: World War II to new level for us.

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We are also still working on other previously announced features:
  • New aircraft damage model systems. This new system will be based on a much more precise system of positional agregats within an aircraft structure such that it will give players a new level of realistic air combat damage modeling- especially with machineguns. Because this system will dramatically change simulation balance, the system will be released for all World War II planes simultaneously.
  • Unpaved airfields. This feature will provide the ability to place additional, small airfields on flat ground surfaces via the Mission Editor. Such airfields were used by all sides in World War II for refuelling, emergency, and dummy airfields.

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This is only a small part of our plan for 2017. Our goal is to create an entire World War II environment for our warbirds which will continue our strategic goal of creating an air combat simulation that spans the world and across the decades. Strap in!


Happy New Year!
The Eagle Dynamics Team
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Last edited by Chizh; 12-30-2016 at 08:06 AM.

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Wags posted New WIP Shots


16406406_10158201406720341_8818108039824
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More Normandy images released by ED, they look awesome

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More Normandy images released by ED, they look awesome

16406406_10158201406720341_8818108039824
16388131_10158201406725341_7176645740964
16426104_10158201406690341_1073802010867
16406533_10158201406830341_2692037052901
16298998_10158201406875341_6211513056604
16265873_10158201406900341_6044684215067
16406858_10158201407005341_4316399540603
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Sorry for Repeat pictures....Copy/Paste Problems :smile:

  • Upvote 1

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Reminds me a  lot of CloD :-)

 

Reminds me very much of Wings Of Prey!  :smile:

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Looking forward to Normandy!

 

If the "Europe" theatre could be expanded to the Russian borders and north to Sweeden, not only could we fly ww2 to its conclusion but perhaps I could fly the SAAB in its, post ww2, cold war, hunting ground. (Excluding ww2 tanks or perhaps swapping in some cold war units?)

 

I could foresee many hours spent at the mission/campaign planner!

 

I guess I just yearn for a bigger sand box!:-)

 

Regards

 

David

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Hi Folks,

 

Yeah - looking forward to this too as a precursor to my favorite plane of all time in the Pacific - whistling death - the venerable F4U... Screens look great !!!

 

Regards,
Scott

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Nice work!

You absolutely MUST do a map for the Dambusters run. At night under the Moon and flown at 15-30metres altitude all the way there and back. A challenge?? Noooooo, release it as a DCS tutorial :-)

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