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Texture ground equipment

Featured Replies

Hi.

My problem is that textures of moving ground equipment not drawn in DX10 mode (they're all "white"). The textures are fixed machines in right. When the mode DX9 is okay. Help to correct please.

  • Author

Please, order STE160322-8251-45108 .

The problem is not with AES or GSX, but with the technique of all custom scenarios.

And yet here it is... :diablo:


319aba595fe378dc1a089e05725faab8.jpg

  • Commercial Member

Those are not airport ground equipment but ftx global lights and they are black not white and static not moving!

 

The reason I asked about aes is that their airport objects are legacy and require specific settings in the fixer.

 

However looking at that picture either the fixer isn't installed properly or it has been disabled in the debug dialog.

 

Did you install the libraries? Did you give it the path to the correct fsx system? What does the diagnostics button report?

  • Author

All issues are resolved by reinstalling the libraries.

Thank you, Steve, topic can be closed.

  • Commercial Member

What  does the diagnostics button in the fixer report? 

 

What does the fixer screen look like - are buttons greyed out for example??

 

When you go into the debug dialog are all options ticked?

 

It is clear that the fixer isn't running for some reason - is your general10.fx shader non default - the tests above will tell you this.

  • Author

Steve, thanks. The problem is solved (post above :smile: ). 

  • Author

The controller can do something to help in solving the problem of  earth textures "obfuscation" while approaching the destination airport? In addition to changing "FIBER_FRAME_TIME_FRACTION" and "UPPER_FRAMERATE_LIMIT" in fsx.cfg?

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