July 1, 20169 yr I think another big reason is many developers have full time jobs and families. Any free time away from the day job goes to family first. The rest of their free time is spent developing rather than giving updates. Todd.. Well said. I spent years 'playing' with Assembler - programming procedures, getting my library of routines, and after a while it becomes so tedious - when a 'mental block' occurs. You come across a point where whatever you try, that hiccup in the code will not right itself. So you lose interest - for a while. Can you imagine someone like Lefteris at FSL trying to 'bring together' a group of like individuals on such an intensive program ? or PMDG for that matter ? I'm really not surprised at the time it takes to consider release. I'll bet if those staff were working in the same building, and not in the 'global' village, they may have come to blows at times.... I found that family life was a great release. I could return to my programming after a few months and the fault was eventually found, and removed. I have only admiration for some of these teams, who eventually release their work. It is so easy to criticise a product, especially in this hobby, which, when you sit back and realise the complexity of something like a 'bus or some commercial scenery. I found that the frustration on many occasions nearly caused me to quit - I could afford to - I wasn't committed in order to earn my bread and butter - but many are in this game. Simulation is, IMO, much more difficult. It has to mimic reality - exactly - if our current membership of this hobby are anything to go by.... Regards Bill i7-3770K 4.2GHz, 16GB, GTX 970 4GB, Win 7 64bit, LG 38GL950G, CH Yoke/Pedals, T.16000M, GenX UK, UK2000 EGGP & EGCC, AeroSoft Gibraltar, FSC 9.5, FSL A320X, 737NGX A318/A319/A320/A321, A2A Cherokee/JF Hawk T1/Dino's EF2000, Iris Grob Tutor
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