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Excessive VAS usage in P3D V3.4 triggered by OPTIMIZE_PARTS

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Most likely I think the transition to a 64-bit environment will be a rather slow process that will span over a long period of time until we have what we have today but in a 64-bit environment so I'm sure there will be plenty of time to save up some money

 

I see it that way too. Nothing wrong with what we have now other than OOM frustrations.  So happy to spread the new  financial burden over a year or more.

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^

Like I said, any thread that mentions VAS and OOMs is a "64 bit thread".

 

The funny thing about this particular thread is that it is a discussion of how some supposed code change in P3d is costing users a couple of hundred VAS. That just goes to show you how precarious the memory management is in P3d. Oh those demanding 3rd party airports and tubeliners!

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Thanks for the input everyone, topic is now closed.

 

Cheers, Rob.

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