January 13, 20179 yr On modern systems, you don't need to tweak FSX-SE that much. Start by cutting out these lines: [bUFFERPOOLS] REJECTTHRESHOLD=131072 POOLSIZE=0 [mods by FSSuperTweaker] TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=4500 TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=3000 ALLOW_SHADER_30=1 DISABLEPRELOAD=1 SWAP_WAIT_TIMEOUT=60 MAX_ASYNC_BATCHING_JOBS=4 FORCEDWINDOWEDVSYNC=1 SMALLPARTREJECTRADIUS=1.0 FIBER_FRAME_TIME_FRACTION=.11 [mods by FSSuperTweaker] VSync can be enabled in Nvidia Inspector. FSX-SE will auto-calculate the proper buffer pools and affinity mask values for your system. The TEXTURE_BANDWIDTH_MULT setting does reset itself if it gets set too high (eg. over 400) as I recall. Jeff Thomson
January 14, 20179 yr VSync can be enabled in Nvidia Inspector. FSX-SE will auto-calculate the proper buffer pools and affinity mask values for your system. Question, does this apply for P3D as well? I always see people either choosing the standard affinity mask values i.e 84 i believe is one...or calculating it based off of their specific PC. Tyler Sexton
Archived
This topic is now archived and is closed to further replies.