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In need for insight on the FDM...

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I wonder if IPCAS Team, which I am almost sure is filled with a BIG TODO list, and even knowing about the wiki, could find some time to write down a more deep /insight article about the approach followed in their Flight Dynamics engine, covering it's potentialities, upcoming plans for fine tuning of areas like Mach effects, engine fine tuning, complex systems implementation, and so on...

It should focus on the present state of the FDM, what can really be modelled with it right away, covering aspects like the interference between lift / drag / thrust generation objects / surfaces and how they are used to model a given aircraft, how for instance prop aircraft effects are modelled and can be fine tuned in terms of the common prop effects, etc....

This should be great not only to show potential users and developers how promising this platform really is, but also how it is expected to evolve to further refinements in this particular area.



Murmur has asked some really interesting questions and got back some promising answers at their:


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Sounds like a worthwhile idea, just not sure what priority they might assign to it right now, when as you say, they are probably pretty strapped for time with everything else that's going on expanding the Wiki, refining the SDK, and trying to cough up the Dash 8.

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