Connor Anderson

Modern Day Hardware and Round 3D Objects

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Hello,

A bit of an odd question... Is it possible for hardware today to produce round 3D object without the use of polygons or triangles?

I read somewhere the calculations needed to produce a rounded 3D object would be unlimited.

Thank you for answering to my curiosity.

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My mistake. Your question didn't appear restrictive to any one program.   

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38 minutes ago, Connor Anderson said:

I am under the assumption nurbs aren't rendered in FSX or Prepar3D.

p3d has the option to use tessellation (for the terrain i thnk?). it's a related technique although not nurbs exactly. it was introduced in dx11..

i don't think it's that commonly used in games yet, possibly for performance reasons. 

there's a sort of general description about it here: http://www.nvidia.com/object/tessellation.html

cheers,-andy crosby

 

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