Sign in to follow this  
MadDog

Differences between FSW Dev Builds and current release

Recommended Posts

I went back and looked at Jordan King's preview video to make sure that my memory wasn't playing tricks on me.  Sure enough, the colors and lighting look much more subdued and the night environment is not nearly as dark in his video.  The runways are also not blown out and "glowy".  He was running v 0.1.15713.0 and the current EA version is 1.0.16311.0.  I wonder if something got "broken" before the general release?

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

...or "improved." :huh:

I also noticed the credits screen had changed. While the earlier build had a thanks/acknowledgment section that included A2A, Aerosoft, Carenado, and Orbx, the current version has lengthier credits for A2A and Orbx, but no mention of Aerosoft or Carenado. OTOH, there are no credits for "Alan Smithee." :laugh:

Share this post


Link to post
Share on other sites

Here's something else interesting - I just got done flying a couple of missions and the colors/exposure are completely different than in free flight.  The colors are much more subdued (even flat)... but much more to my taste.  It's almost as if the missions are using different shaders.  Now I understand why some people were actually complaining that the rendering was too "dark".  For whatever reason, the performance is not quite as good in the missions I've tried (around 20 fps); but that could be due to my old 2GB GTX770.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this