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New VR Headset: 4x The Pixels Of Rift And Vive?

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http://www.roadtovr.com/kopin-prototype-vr-headset-lightning-microdisplay/

EXCERPT: Kopin is touting a new prototype VR headset featuring their 4K OLED ‘Lightning’ microdisplay that they say is made specifically for VR. At nearly half the size of other headsets, and made from lightweight materials, the device feels featherlight compared to VR products on the market today.

Kopin is a publicly traded display manufacturer that was founded in 1984. With the massive buzz generated by VR, the firm has turned developed a roadmap for manufacturing displays specifically for VR headsets. Microdisplays by their nature are small and incredibly pixel dense, and also capable of high refresh rates.

The first microdisplay that Kopin is positioning for VR is what they’re calling ‘Lightning’, a 1-inch display with 2,048 x 2,048 per-eye resolution and running at a whopping 120Hz. With the Rift and Vive using displays of 1,080 x 1,200 pixels, Kopin’s Lightning display has just over 3.2 times as many pixels, and runs substantially faster than the 90Hz refresh rate of those headsets.

kopin-lightning-vr-microdisplay-4-768x43

 

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Looks promising. As the article states though they really need to produce slightly bigger ones and it is a bit of a race as to who gets here first, micro displays being made larger or 'normal' displays being made smaller and higher resolution.

It seems Samsung are pretty much there already with this 

http://www.roadtovr.com/samsungs-new-vr-display-nearly-3-5x-pixels-rift-vive/

By the time we are looking at generation 2 the screen tech will be there even if the computing power isn't.

Look into light field displays too.... very interesting as it feels more natural. You focus on different things at different distances as in real life. Current vr is a fixed focal length no matter if something is close up or far away. This is ar but same applies to vr.

 

Chris

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