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Visual problem with Bar Harbor scenery

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Hello, all.

I run P3D v3.3.  I recently installed the newish "Bar Harbor" airport scenery.  It is beautiful - I love the realism it gives the whole area.

However, I noticed several "land tiles" in the water just SE of the Harbor; heading out into open ocean.  One has trees!

There is also another on on the SW side of Mt Desert Island; in the Narrows.

Google did not turn up anything; so I'm wondering what would cause such an issue?  I use UT for roads; but everything else is Orbx; and Central and the Library are up-to-date.

Thank you!

Ron

 

There's a solution to this "tile morphing" over at their forums.

Stew

"Different dog, different fleas"

 

 

On ‎6‎/‎27‎/‎2017 at 7:08 PM, alderon57 said:

Hi, Stew.

Do you happen to have a link?  A few searches in the Support forum didn't turn up anything.  This is what I am seeing:

 

https://www.flickr.com/photos/139072828@N08/35493008796/in/album-72157662437693000/

https://www.flickr.com/photos/139072828@N08/35493008566/in/album-72157662437693000/

 

Seems to be a common problem for some reason.  Had you explained your problem over there, probably a mod would have pointed you to this:

http://www.orbxsystems.com/forum/topic/79004-resolving-rapid-ground-texture-morphing/

Stew

"Different dog, different fleas"

 

 

  • Author

Stew, thank you very much for the link.  While this was helpful, it didn't solve the problem.  It turns out to be a documented conflict with UT.  Someone else posted pics (last year) of the same faulty tiles I saw.  Disabling two files in the scenery fixes it.

Very grateful for all the simmers who help each when things like this come up!

Ron

 

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