July 1, 20178 yr As the title says I want to know what it is, what it does and what scenery uses it? Thank you Albin Eldebro
July 2, 20178 yr ORBX is the main user. It is used to animate grass, people and other movable objects in their sceneries. Forever indebted to the late Michael Greenblatt of FSGS.
July 2, 20178 yr As it seems to take a long time to convert this for P3Dv4, has anyone tried to copy airports folders from P3Dv3 to P3Dv4? I can live without animated people and objects if I don't get a CTD. Simulators: Prepar3D v5.4 | X-Plane 12 | DCS World | MSFS 2024 | PC Hardware: Dell U3417W | AMD Ryzen 7 9800 X3D | ASUS TUF 5070 Ti | ASUS TUF B580 Plus Wifi | G.Skill Z5 Neo 64GB 3000Mhz CL30 | Samsung 990 Pro 2TB + 970 EVO Plus 1TB + 860 EVO 2TB + 850 EVO 1TB, Western Digital Black Caviar Black 6TB | Corsair RM1000i | Corsair 280 Titan RX | VRM Fan | Fractal Design Define S2 Gunmetal | Flight Controls: Fulcrum One Yoke | Virpil VPC WarBRD Base | Virpil VPC MongoosT-50CM Grip, Thrustmaster Warthog+F/A-18C Grip | VIER IM POTT Sidestick CPT Side | Thrustmaster TPR Rudder Pedals | Virtual Fly TQ6+Throttle Quadrant | Sismo B737 Max Gear Lever | Monsterteck Desk Mounts | WINWING EfisL+FCU+MCDU | My fleet catalog: Link
July 2, 20178 yr Actually, ObjectFlow is not really about the animations, these are the other Orbx "flows" (PeopleFlow, NatureFlow, etc.). The main purpose of OF is to work around the core sim's limitations in terms of displaying conditional scenery components, such as season-dependent ground polys, buildings (snow covered roofs in winter, etc.), animated windsocks, and so on. This means that some bits of the V3-compatible airports may work fine, but without OF, you typically get missing buildings, runway lights, windsocks, etc. Tym
July 2, 20178 yr Author 1 hour ago, tymk said: Actually, ObjectFlow is not really about the animations, these are the other Orbx "flows" (PeopleFlow, NatureFlow, etc.). The main purpose of OF is to work around the core sim's limitations in terms of displaying conditional scenery components, such as season-dependent ground polys, buildings (snow covered roofs in winter, etc.), animated windsocks, and so on. This means that some bits of the V3-compatible airports may work fine, but without OF, you typically get missing buildings, runway lights, windsocks, etc. Tym So if we want a working orbx airport in p3d v4 we have to wait for OF to be updated? Is it only airports that use it? Albin Eldebro
July 3, 20178 yr I'd definitely wait for the official update. I know it's taking quite a long time and I'm getting impatient myself, but there's simply too much stuff that won't work without OF.
August 7, 20178 yr On 02/07/2017 at 5:41 PM, Albin said: Is it only airports that use it? Anyone knows the answer for this? As I only use Global Base, Vector and OpenLC. Thank you!
August 7, 20178 yr Only some airports make use of it and everything has been merged into ObjectFlow, meaning AnimalFlow, PeopleFlow etc are now part of ObjectFlow. Single DLL for all OrbX products (airports) that require animations and/or other effects. CASE: Fractal Terra Silver CPU: AMD R5 7800X3D 5.0Ghz RAM: 32GB DDR5 6000 GPU: nVidia RTX 4070 Ti SUPER · SSDs: Samsung 990 PRO 2TB M.2 PCIe · PNY XLR8 CS3040 2TB M.2 PCIe · VIDEO: LG-32GK650F QHD 32" 144Hz FREE/G-SYNC · MISC: Thrustmaster TCA Airbus Joystick + Throttle Quadrant · MSFS2024 · Windows 11
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