July 16, 20178 yr Author 13 hours ago, Ted Striker said: If you go back 6 months to a year on the ORBX forums you will find that I was asking questions about this and never got a straight answer. In fact what I read their said you could not do it. It was Jim Young here that told me he was able to do it so I tried it and it worked. Hopefully ORBX will not change it as it is very convenient for those with slow internet connections. I have a fast connection but at the time I was trying to reinstall all of my ORBX products they had just switched over to FTX Central 3 and a lot of people were having download issues with the new ORBX store. I understand that is corrected now so if you have a fast internet connection you can re-download their full products quickly now. Ah yes, maybe I did see your posts, but the answers weren't there as you say. I should've come here to AVSIM, didn't think about it at the time. I know ORBX re-enabled the FlightSimStore download system when they were overwhelmed by download demands on their own server. But my impression was that it will only be an option for a short while, until they jacked up speeds of their own server. Even with faster speeds, downloading a bunch of sceneries from scratch is a tall ask for me, as I have a +/- 10GB limit per day and that goes awfully quickly if you use internet for other things as well. ORBX has definitely marginalised some of us with their new system. i7-12700KF, RTX 3080 12GB, 64GB DDR4 3600MHz, ASUS PG348Q 34" ultra-wide monitor, Track IR 5, HP Reverb G2, Windows 10 64-bit
July 17, 20178 yr On 14/07/2017 at 4:22 PM, jmig said: Orbx airports often have moving people. That is one of the problem sources with moving airports over to V4. They have stated repeatedly on their forums and that information has been disseminated to forums, such as this one. Until they can work out the issues with people mover and other objects, the airports will not work in V4. To try and use the airports, then complain is refusing to accept responsibility for one's own actions. Bert used the term "silly". A different term starting with the same first letter comes to my mind. I didn't state there was any problem with this airport in terms of moving people. In fact EGHI works great. Maybe you could stop reading between the lines and being an apologist. So 's' to me really may be reducible to your reading skills. Ryzen 7 5800x, 64gb, 7900XTX 24gb
July 18, 20178 yr On 2017-07-15 at 4:32 PM, Ted Striker said: Martin, if you are using FSX or P3Dv3 and have your downloaded FSS installers and the key codes you can still reinstall all your ORBX products with those installers without having to re-download everything, even if you have already transferred your license. I just did this 6 months ago. Ted Also, you can make a backup of your existing OrbX installation and never have to download anything again (unless you update products or buy new ones, of course): http://www.orbxsystems.com/forum/topic/124986-how-to-re-install-ftx-products-with-least-downloading/ If you make a backup of your ORBX folder, scenery\World\scenery, Sound, and Effects folders, you can then just copy them back in to your new installation and run FTX Central to activate without downloading anything again. This works regardless of whether you initially installed via FSS or OrbX Direct. 18 hours ago, Lenny777 said: I didn't state there was any problem with this airport in terms of moving people. In fact EGHI works great. Maybe you could stop reading between the lines and being an apologist. So 's' to me really may be reducible to your reading skills. As a matter of fact, the "Flow" dll files *are* the problem. In particular, ObjectFlow_P3D.dll. This plugin is responsible for moving people, seasonal building variations and other dynamic/animated features not supported by the core Prepar3D engine. Since this is a 32-bit dll, it has to be rewritten for 64-bit. The other components of OrbX sceneries, such as .bgl's and textures do not need to be converted. -
July 18, 20178 yr Author JimmiG thanks to you, Ted, Jim Young and a few others over here, I have tackled the ORBX "monster" again and this time I think I'm getting the better of it. I've re-installed ORBX Global Base, Global Vector, a few airports and things like AI traffic. I had old FTX Central 3 backups (from late-Nov 2016 when I rage-quit) as well as older FlightSimStore zip files. The latter weren't of much use and it was hit-&-miss with the FTXC3 backups. For example, Global Base install took about 2 hours, which included a download and Libraries update. Global Vector was a huge disappointed and culminated in about a 10-hour overnight download, despite having an 8GB backup. Some of the airports installed immediately, others took longer, but generally under an hour. Something I never thought about, but which may be the cause of all my frustration, is that my original (Nov 2016) FTXC 3 backups were made with FSX Steam and I'm now installing into P3D v3. Will that make any difference and be the cause of FTXC 3 re-downloading instead of using the backup? I always thought that the base files are the same and it is just the directory structure and maybe a config file setting which would be the different. I did to a check though, and also installed FTX Global Base and Global Vector into FSX Steam after the P3D install and they went very quickly, under an hour I would say. So, it definitely makes a massive difference if you already have an ORBX installation. Slowly but surely I'm taming this beast. I'm still not happy with ORBX for changing everything, but thanks to people on this forum, I'm starting to adapt. Thanks to all who contributed to this thread, even those who only shared my anguish. Was good to know I'm not entirely alone. i7-12700KF, RTX 3080 12GB, 64GB DDR4 3600MHz, ASUS PG348Q 34" ultra-wide monitor, Track IR 5, HP Reverb G2, Windows 10 64-bit
July 18, 20178 yr 3 hours ago, JimmiG said: Also, you can make a backup of your existing OrbX installation and never have to download anything again (unless you update products or buy new ones, of course): http://www.orbxsystems.com/forum/topic/124986-how-to-re-install-ftx-products-with-least-downloading/ If you make a backup of your ORBX folder, scenery\World\scenery, Sound, and Effects folders, you can then just copy them back in to your new installation and run FTX Central to activate without downloading anything again. This works regardless of whether you initially installed via FSS or OrbX Direct. As a matter of fact, the "Flow" dll files *are* the problem. In particular, ObjectFlow_P3D.dll. This plugin is responsible for moving people, seasonal building variations and other dynamic/animated features not supported by the core Prepar3D engine. Since this is a 32-bit dll, it has to be rewritten for 64-bit. The other components of OrbX sceneries, such as .bgl's and textures do not need to be converted. Take a look AT EGHI on the ORBX site. Is it P3dv4 compatible yet? Answer is no and yet the dll's or people movement work fine in P3D v4. Maybe you think that all dll's don't work. Or maybe someone is pulling the wool over your eyes. Ryzen 7 5800x, 64gb, 7900XTX 24gb
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