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I generally use the REX TD w/SC weather (at destination) specific themes to create and load textures.  I use ASP4 weather engine.  I notice that Adamski_nz latest preset seems specific to a REX texture set.  ThoPat's say they are more general.  How big a deal is the REX texture set to performance of the presets?  Should I just use a specific texture set instead of weather theme?  (New to P3DV4 and PTA).

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I find the biggest differences to the overall look of a preset are made by the *sky* textures/colouring. Cloud textures can be anything. P3D seems to use the sky colour to light the whole sim - landscape and objects/aircraft.

My presets are designed *specifically* for REX 4. I just suggested that set of textures as it was the most neutral/balanced of the lot - and that set was what I used to check the preset. I'm actually going off REX in a big way - and tend to use FEX most of the time, where I can control the sky colours better and shade the clouds better while I'm at it.

Performance is an altogether different thing. Whilst some of the tweaks in a preset can cause a bit of a frame rate hit, the biggest changes are made by the resolution and compression of the textures you create. REX, A/S and FEX all allow you to set different values for those.

Adam.

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Thanks Adam, both for the reply and your contributions.  Look is what I meant, bad choice of terms.  I'll try your preset this evening with REX wx set.

So far, my system seems capable of handling the performance even with the 4096 textures.  Although I may upgrade my GPU to a 1080ti with more mem.   Unfortunately, when I built my system a couple of years ago I selected a Z97 (1150) mb so I think I'm stuck with DDR3 for the main RAM until I go to a new mb.

Thanks for the info!

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