Jump to content
Sign in to follow this  
richjb2

stick_sensitivity_mode=0 in P3Dv4

Recommended Posts

I'm guessing a lot of things have changed "under the hood" so to speak, probably within Windows itself. I ALWAYS used SSM=0 because I would occasionally get a definite lag in response, as if the controls were mushy. Even though I had all my controls mapped through FSUIPC. Don't recall which version of P3D but after the update I forgot to put SSM=0 in the cfg. Never noticed any problems. At some point realized I didn't have it in and all was good so I left it that way.

Have not had a problem since.

So I'd say, if you have control issues, you might give it a try but if your controls work as expected it probably will do nothing for you.

Vic


 

RIG#1 - 7700K 5.0g ROG X270F 3600 15-15-15 - EVGA RTX 3090 1000W PSU 1- 850G EVO SSD, 2-256G OCZ SSD, 1TB,HAF942-H100 Water W1064Pro
40" 4K Monitor 3840x2160 - AS16, ASCA, GEP3D, UTX, Toposim, ORBX Regions, TrackIR
RIG#2 - 3770K 4.7g Asus Z77 1600 7-8-7 GTX1080ti DH14 850W 2-1TB WD HDD,1tb VRap, Armor+ W10 Pro 2 - HannsG 28" Monitors
 

Share this post


Link to post
5 hours ago, gboz said:

Makes it hard to think of a situation where stick_sensitivity_mode=0 would be of any advantage?

I think long-travel joysticks or yokes - indeed, like the Saitek Cessna yoke, which has a full 180 degrees of roll. Of course, what you really want is to straighten out that scaling to make it linear but you can't do that unless you use FSUIPC instead.


MarkH

gGzCVFp.jpg
Core i7-7700K / 32Gb DDR4 / Gigabyte GTX1070 / 1080p x 3 x weird / Win7 64 Pro

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...