October 12, 20178 yr Author 1 hour ago, twojastara said: On the downside - they still didn't fix a bug where my VR HMS makes me sweat and destroys my hair. Maybe in next version
October 12, 20178 yr 11 hours ago, WebMaximus said: Improved VR but still not on par with FlyInside My experience is different. I did a fresh install on a completely new system and I am getting great performance in 2D and in VR. It is perhaps 90% of what I used to get with FlyInside, but the fact that I can use Chaseplane to navigate in the cockpit, get camera effects AND go to outside views really puts the native VR implementation at a higher level for me. Yes, you cannot import windows, but considering that I am using VR mostly for take-off, approach and landing, and going back to 2D for flight-planning/taxiing/cruise, I am not really missing that. I also think it will play much nicer with complex addons such as the incoming FSLabs A320 and the Majestic, considering that they really never worked 100% with Flyinside. Reeeeally happy with this update! Can't wait for native VR also to be in XP11. PC1: AMD Ryzen 9800X3D | Zotac RTX 5090 SOLID | Asus TUF X670E-Plus | G.SKILL 64GB DDR5 PC 6000 CL30 | 4TB NVMe | Noctua NH-D15 | Asus TUF 1000W Gold | be quiet! Pure Base 500DX | Noctua NH-D15S | LG OLED CX 48" + 2x Acer Nitro XV240YP 24" + 2x 15.6" Touch-screen Panels PC2: AMD Ryzen 7500F | Asrock 7900 GRE Challenger OC | Gigabyte B650I AX | Corsair 32GB DDR5 6000 CL36 | 1TB NVMe | CM Hyper 212 | Corsair 750W Gold | Lian Li TU150 ITX | SAMSUNG Odyssey G9 49" Winctrl Ursa Minor Sidestick + Ursa Minor 32 Throttle & PAC - Thrustmaster Boeing TCA Yoke - Thrustmaster HOTAS Warthog - Honeycomb Bravo Throttle - MFG Crosswind Rudder Pedals - TrackIR - Stream Deck XL + Stream Deck Plus - Winctrl MCDU + 2 MFD's - Meta Quest 3 (VR)
October 12, 20178 yr 1 hour ago, tgcbraun said: considering that I am using VR mostly for take-off, approach and landing, and going back to 2D for flight-planning/taxiing/cruise, That's a clever and great use of VR - for the bits only where you want it.
October 12, 20178 yr Author Yeah, great to hear some are happy with the new VR implementation in 4.1 and found a good way incorporating VR in their simming!
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