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Hi

Only in DX10 and when it is foggy! I have white lines around the edges of my monitor! Normal? Any ideas?

 

Thx

Max

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Are you using a post processor like sweetfx? I can think of no reason to see a light border.

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Actually having said that I decided I better look - the fog colour seems to form a one pixel line around which is visible against dark objects - curious

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I am looking, but I think it is what it is.  I will try a test on an AMD gpu.  Its even odder because it doesn’t occur in the top left corner. It’s not related to the fixer as it’s the same without it, 

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Ok thanks Steve! I have investigate in the internet. Could be from AA settings. May without sparsegrind Supers. it looks different. I will test this.

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Its a bug in the fsx DX10 engine - it draws a boundary 2 pixels wide around the screen and this boundary is being accidentally fogged. 

It is using a "world matrix" which has no meaning for such a screen frame to calculate fogging.  For (0,0) top left it calculates the distance to eye point as 0 and it isn't fogged.  The other corners get incorrect fog distances from this meaningless world matrix which cause fogging.

It is possible to detect this and hide it - however the question is whether this can de done without breaking anything else.

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And an accidental problem has an accidental fix..

If you go into the "other" dialog in Dx10 controller and select the axis color fix - that fixes the color of the axis indicator.  It also corrects a further problemthat I subsequently noticed which was that  the axis indicator got fogged.  

Because this screen boundary is drawn using similar settings, turning on the axis fix stops them appearing as fogged! - note that this is true even if you aren't using axis indicator.

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