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Bert Pieke

Fix for AoA indicator on the PFD

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3 hours ago, mgr said:

Hi,

Sorry to bother again about this topic. Done some flight recently and got the feeling the AOA indicaton is still a bit to high in relation to the airspeed.

Get around 10% too high airspeed on approach. Am wondering can this be tweaked with the code or do i have to modify the air-file so you get a different pitch when extending the gear and flaps (which will result in different angle of attack versus speed).

 

Regards,

Marcel

 

Marcel,  Don't know.. either might work - have a look!


Bert

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What Speed-Values on each Flap-Position do you expect in the middle of the AOA Indicator?

0° / ? kts
15°/ ? kts
30°/ ? kts
40°/ ? kts


Win 10 Pro | P3Dv4.5 | X-Plane 11 | MSFS 2020 | I5-9600K @ 4.8GHz | RTX 2070 8GB | 32GB RAM | SSD | T.16000M

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12 hours ago, Raller said:

What Speed-Values on each Flap-Position do you expect in the middle of the AOA Indicator?

0° / ? kts
15°/ ? kts
30°/ ? kts
40°/ ? kts

The values quoted earlier. At MLW (4500 kg) 118, 98, 89, 84 kts

Basicly the values of his table, multiplied  1.3

pc12stall-table.png

Just thought could it be the "new" flaps values could they mess things up a bit?

Quote

[Flaps.0]
type=1
lift_scalar = 0.7   // new
drag_scalar = 1.9  // new
pitch_scalar = 0.8 // new
span-outboard=    0.7   // Percent span for flap position
extending-time=    25   // Seconds, time to fully extend
system_type=        0   // 0 = electrical
damaging-speed  = 170                                  // KIAS
blowout-speed   = 175                                  // KIAS
flaps-position.0=   0   // degrees
flaps-position.1=  15   // degrees
flaps-position.2=  30   // degrees
flaps-position.3=  40   // degrees

Regards,

Marcel

 

 

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On 23.11.2017 at 10:17 PM, Raller said:

<Script>(A:SIM ON GROUND,bool)  if{ 0 } els{ (A:Angle of attack indicator, number) 2.25 - (A:TRAILING EDGE FLAPS LEFT ANGLE,radians) - /-/ }</Script>

Now i get these values:
0°  /118kts
15°/96
30°/88
40°/81

Tata... free to try :biggrin:

 

Try the codeline above.

With the Value "2.25" you can slightly change the results. (i.e. 2.20 or 2.30)


Win 10 Pro | P3Dv4.5 | X-Plane 11 | MSFS 2020 | I5-9600K @ 4.8GHz | RTX 2070 8GB | 32GB RAM | SSD | T.16000M

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1 hour ago, mgr said:

Just thought could it be the "new" flaps values could they mess things up a bit?

Could be...


Win 10 Pro | P3Dv4.5 | X-Plane 11 | MSFS 2020 | I5-9600K @ 4.8GHz | RTX 2070 8GB | 32GB RAM | SSD | T.16000M

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...your guess was correct.

These entries
[Flaps.0]
lift_scalar = 0.7   // new
drag_scalar = 1.9  // new
pitch_scalar = 0.8 // new

cause the AOA indicaton to be a bit to high in relation to the airspeed. I don't use these entries...


Win 10 Pro | P3Dv4.5 | X-Plane 11 | MSFS 2020 | I5-9600K @ 4.8GHz | RTX 2070 8GB | 32GB RAM | SSD | T.16000M

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Hi Raller,

2 hours ago, Raller said:

...your guess was correct.

cause the AOA indicaton to be a bit to high in relation to the airspeed. I don't use these entries...

Thanks for confirming this. Will start to fiddle with the values, hope to get it also right with the new flap entries.

Marcel

 

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