November 26, 20178 yr Can someone tell me what us causing this cloud movement in p3d v4.1 i have active sky for p3dv4 +Asca+PTA
November 27, 20178 yr What ASCA theme are you using? Did you perhaps went straight for the Dynamic theme without first installing one of the others? J.C. "Not all those who wander are lost." - J.R.R. TolkienMicrosoft Flight Simulator - i7 7700k 5.0 gHz - EVGA 1080ti FTW3 - G.Skill RipJaws 3200 MHz 32GB
November 28, 20178 yr Author first when i installed asca i made the mistake and went straight to dynamics.i reinstalled asca with the departure theme first started the sim and after that i installed the full dynamics..
November 28, 20178 yr Commercial Member Hi, this is unrelated to ASCA (or Active sky). It's the way cloud sprites are rotated by the way P3D is rendering them. In your case it's more pronounced due to the low zoom level (I think). In addition, the GPU/driver combo may play a role as shaders tend to behave differently in some cases (e.g. ATI cards) Kostas Terzides
December 2, 20178 yr Author i managed to fix it by reinstalling the sim..so everything is good now :)
December 2, 20178 yr This is a direct issue from a PTA preset, next time restore your shader from within PTA and it will fix it. --Sean Hart
December 2, 20178 yr 2 hours ago, sultanofswing said: This is a direct issue from a PTA preset, next time restore your shader from within PTA and it will fix it. Explain please how a PTA preset is able to cause this ... 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
December 3, 20178 yr 13 hours ago, GSalden said: Explain please how a PTA preset is able to cause this ... Some of the shaders in certain PTA presets were not up to date for 4.1. Ran into it with a few different presets and restoring the shaders to default in PTA solved the issue. --Sean Hart
December 3, 20178 yr 7 hours ago, sultanofswing said: Some of the shaders in certain PTA presets were not up to date for 4.1. Ran into it with a few different presets and restoring the shaders to default in PTA solved the issue. The shaders are always up to date. The tweak formulas not ( = expressions ). With every new update from P3D some shader formulas change or are being replaced or even removed ( like the iSeason lines ). Then it is testing again If everything is still working as before ( like the extra Cloud Directional Lighting lines ) or might need modification... Regards, Gerard 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
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