November 27, 20178 yr Related to flight training but for mechanics right now. My sense is that it is commercial and military development that will take us from the current hobbyist VR technology. http://www.airbus.com/newsroom/press-releases/en/2017/11/airbus-develops-worlds-first-mixed-reality-trainer-for-a350-xwb.html https://aerotime.aero/en/civil/20388-airbus-to-try-out-mixed-reality-training-on-jal-s-a350-xwbs Edited November 27, 20178 yr by Henry Street My MSFS 2020 repaints: Flightsim.to - Profile of HStreet Working on MSFS 2024 versions.
November 28, 20178 yr Occasionally you see somebody heralding the failure of VR: but my take is that its far too powerful a technology to be held back for long. As of now, It's just probably a matter of whether it's the consumer or the commercial space that will take the lead. We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
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