November 28, 20178 yr Use X-Plane 11 only with what it offers when we buy, we do not have dd-ons installed. One thing I find strange is the reactions of the aircraft when we trigger AP and A / T, the impression I have (compared to reactions on P3D-V4 or FSX-SE aircraft), are very immediate and abrupt in X-Plane. At the start of beta round 11.10 there was a problem where the flaps moved very fast when triggered, but was fixed. I noticed this too in X-Plane 10, when I started using X-Plane. Which simulator reflects the reality in the question that I present, X-Plane or the others? João Alfredo It is impossible to please Greeks and Trojans É impossivel agradar Gregos e Troianos
November 28, 20178 yr I'd say none of them when it comes to default aircraft. Both in MSFS and in X-Plane too there are a series of auto-pilot control parameters that must be fine tuned for a specific aircraft, or simply completely programmed outside of the core sim. I agree totally with your observation, although IRL I was once somehow puzzled by the intense control inputs when the AP of a Rockwell Commander C115 I was flying in was switched on.... My word not allowed complained :-) But, it's something that must be addressed for each aircraft, and the default ones use generic parameters, so, we can't really make comparisons based on that. Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
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