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Weird texture glitch FO instruments

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So I was just zooming around the cockpit from the captains view and noticed that the FO instrument textures goes all crazy when you zoom in on them at a certain level. Looks kind of like what an old TV set would display when nothing is broadcasting. This screenshot was taken in a fresh, vanilla P3Dv3 installation, latest nvidia drivers. Graphics card is an Asus GTX 1050 2GB.

Cheers!/Andreas Andersson

WWbKHCt.jpg

1Gb video memory is the absolute minimum required for P3D, according to their system requirements page in the LM website here, where the recommendation is for 4 Gb: https://www.prepar3d.com/system-requirements/

This looks like either a low memory problem or you have a poltergeist in the panel.  Perhaps you could try different display options to see if that clears... or just don't zoom into the region where higher resolution is obtained.

Dan Downs KCRP

  • Author
19 minutes ago, downscc said:

1Gb video memory is the absolute minimum required for P3D, according to their system requirements page in the LM website here, where the recommendation is for 4 Gb: https://www.prepar3d.com/system-requirements/

This looks like either a low memory problem or you have a poltergeist in the panel.  Perhaps you could try different display options to see if that clears... or just don't zoom into the region where higher resolution is obtained.

I just re-installed the latest drivers and cleared my PTA "infected" shaders cache and it now seems to have resolved itself. Hopefully tomorrow MS will also release that update to fix the "error creating child window" error that ruins most addon airplanes in FSX and P3Dv3.

Cheers!/Andreas Andersson

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