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Dynamic Lighting Issues in P3D 4.2 - Lights Only Illuminating Ground at Certain Camera Angles

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I have a bit yes. Not specifically relating to this issue but just purely out of curiosity to know why dynamic lighting had such a big impact on framerate.

I just went ahead to check, you can definitely lower the "MAX_LIGHTS_PER_TILE" variable. Just putting an arbitrary value to test and you will see it screws everything up if too many lights share a single tile.

It's obviously not configurable as you said because it doesn't render lights properly if that limit is busted.

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