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MrYorkiesWorld

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  1. Hi Dave, Sent you a PM over there and started a thread as well. Thanks again! Yorkie
  2. Correct - for some reason this only happens during the night time.
  3. Hi everyone, I seem to be having some issues with grainy / noisy textures happening at Aerosoft (SimWings) Mega Airport Professional EGLL. I seem to remember having a similar issue in the past with a different scenery and there was a fix for this, but I can't remember what the fix was. I've attached an image of the issue in hopes someone might have an answer. https://imgur.com/ljLuXHA Does anyone have any idea how to solve this? I'm using P3D V4.5, and the scenery is updated (to my knowledge) fully - feel free to ask me anything surrounding settings / config and I'll be happy to provide further information. Regards, Yorkie
  4. Apologies for my late update everyone, Unfortunately following a complete sim-re-installation and everything seeming ok, I then ran the Migration Tool as requested in FTX Central which has led to the same issue happening. I did run the troubleshooter which has given me this, however none of this should be affecting Orbx Australia V2, or that region at all, since it is pointing to an issue with FTX OpenLC Europe and the Northern California areas. Any ideas? Files requiring migration: Northern California ORBX\FTX_NA\FTX_NA_NCA08_CUSTOM\texture\010b2lmf.bmp FTX Global openLC Europe ORBX\FTX_OLC\OLC_EU4\Texture\004a2lm0.bmp ORBX\FTX_OLC\OLC_EU4\Texture\004a2lm1.bmp ORBX\FTX_OLC\OLC_EU4\Texture\004a2lm2.bmp ORBX\FTX_OLC\OLC_EU4\Texture\004a2lm3.bmp ORBX\FTX_OLC\OLC_EU4\Texture\004a2lm4.bmp ORBX\FTX_OLC\OLC_EU4\Texture\004a2lm5.bmp ORBX\FTX_OLC\OLC_EU4\Texture\004a2lm6.bmp ORBX\FTX_OLC\OLC_EU4\Texture\004a2lm7.bmp ORBX\FTX_OLC\OLC_EU4\Texture\004a2lm8.bmp ORBX\FTX_OLC\OLC_EU4\Texture\004a2lm9.bmp ORBX\FTX_OLC\OLC_EU4\Texture\004a2lma.bmp ORBX\FTX_OLC\OLC_EU4\Texture\004a2lmb.bmp ORBX\FTX_OLC\OLC_EU4\Texture\004a2lmc.bmp ORBX\FTX_OLC\OLC_EU4\Texture\004a2lmd.bmp ORBX\FTX_OLC\OLC_EU4\Texture\004a2lme.bmp ORBX\FTX_OLC\OLC_EU4\Texture\004a2lmf.bmp ORBX\FTX_OLC\OLC_EU4\Texture\005a2lm0.bmp ORBX\FTX_OLC\OLC_EU4\Texture\005a2lm1.bmp ORBX\FTX_OLC\OLC_EU4\Texture\005a2lm3.bmp ORBX\FTX_OLC\OLC_EU4\Texture\005a2lm4.bmp ORBX\FTX_OLC\OLC_EU4\Texture\005a2lm6.bmp ORBX\FTX_OLC\OLC_EU4\Texture\005a2lm7.bmp ORBX\FTX_OLC\OLC_EU4\Texture\005a2lm8.bmp ORBX\FTX_OLC\OLC_EU4\Texture\005a2lma.bmp ORBX\FTX_OLC\OLC_EU4\Texture\005a2lmb.bmp ORBX\FTX_OLC\OLC_EU4\Texture\005a2lmc.bmp ORBX\FTX_OLC\OLC_EU4\Texture\005a2lmd.bmp ORBX\FTX_OLC\OLC_EU4\Texture\005a2lme.bmp ORBX\FTX_OLC\OLC_EU4\Texture\005a2lmf.bmp ORBX\FTX_OLC\OLC_EU4\Texture\005h2lm1.bmp ORBX\FTX_OLC\OLC_EU4\Texture\005h2lm2.bmp ORBX\FTX_OLC\OLC_EU4\Texture\005h2lm3.bmp ORBX\FTX_OLC\OLC_EU4\Texture\005h2lm4.bmp ORBX\FTX_OLC\OLC_EU4\Texture\005h2lm5.bmp ORBX\FTX_OLC\OLC_EU4\Texture\005h2lm6.bmp ORBX\FTX_OLC\OLC_EU4\Texture\005h2lm7.bmp ORBX\FTX_OLC\OLC_EU4\Texture\005h2lm11.bmp ORBX\FTX_OLC\OLC_EU4\Texture\005h2lm12.bmp ORBX\FTX_OLC\OLC_EU4\Texture\005h2lm13.bmp ORBX\FTX_OLC\OLC_EU4\Texture\005h2lm14.bmp ORBX\FTX_OLC\OLC_EU4\Texture\005h2lm15.bmp ORBX\FTX_OLC\OLC_EU4\Texture\005h2lm16.bmp ORBX\FTX_OLC\OLC_EU4\Texture\005h2lm17.bmp 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ORBX\FTX_OLC\OLC_EU4\Texture\008f2lm9.bmp ORBX\FTX_OLC\OLC_EU4\Texture\008f2lma.bmp ORBX\FTX_OLC\OLC_EU4\Texture\008f2lmb.bmp ORBX\FTX_OLC\OLC_EU4\Texture\008f2lmc.bmp ORBX\FTX_OLC\OLC_EU4\Texture\008f2lmd.bmp ORBX\FTX_OLC\OLC_EU4\Texture\008f2lme.bmp ORBX\FTX_OLC\OLC_EU4\Texture\008f2lmf.bmp ORBX\FTX_OLC\OLC_EU4\Texture\010a2lm1.bmp ORBX\FTX_OLC\OLC_EU4\Texture\010a2lm2.bmp ORBX\FTX_OLC\OLC_EU4\Texture\010a2lm3.bmp ORBX\FTX_OLC\OLC_EU4\Texture\010a2lm4.bmp ORBX\FTX_OLC\OLC_EU4\Texture\010a2lm5.bmp ORBX\FTX_OLC\OLC_EU4\Texture\010a2lm6.bmp ORBX\FTX_OLC\OLC_EU4\Texture\010a2lm7.bmp ORBX\FTX_OLC\OLC_EU4\Texture\010b2lm0.bmp ORBX\FTX_OLC\OLC_EU4\Texture\010b2lm1.bmp ORBX\FTX_OLC\OLC_EU4\Texture\010b2lm2.bmp ORBX\FTX_OLC\OLC_EU4\Texture\010b2lm3.bmp ORBX\FTX_OLC\OLC_EU4\Texture\010b2lm4.bmp ORBX\FTX_OLC\OLC_EU4\Texture\010b2lm5.bmp ORBX\FTX_OLC\OLC_EU4\Texture\010b2lm6.bmp ORBX\FTX_OLC\OLC_EU4\Texture\010b2lm7.bmp ORBX\FTX_OLC\OLC_EU4\Texture\010b2lm8.bmp 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ORBX\FTX_OLC\OLC_EU4\Texture\037b2lm3.bmp ORBX\FTX_OLC\OLC_EU4\Texture\037b2lm4.bmp ORBX\FTX_OLC\OLC_EU4\Texture\037b2lm5.bmp ORBX\FTX_OLC\OLC_EU4\Texture\037b2lm6.bmp ORBX\FTX_OLC\OLC_EU4\Texture\037b2lm7.bmp ORBX\FTX_OLC\OLC_EU4\Texture\041b2lm1.bmp ORBX\FTX_OLC\OLC_EU4\Texture\041b2lm2.bmp ORBX\FTX_OLC\OLC_EU4\Texture\041b2lm3.bmp ORBX\FTX_OLC\OLC_EU4\Texture\041b2lm4.bmp ORBX\FTX_OLC\OLC_EU4\Texture\041b2lm5.bmp ORBX\FTX_OLC\OLC_EU4\Texture\041b2lm6.bmp ORBX\FTX_OLC\OLC_EU4\Texture\041b2lm7.bmp ORBX\FTX_OLC\OLC_EU4\Texture\044b2lm1.bmp ORBX\FTX_OLC\OLC_EU4\Texture\045g2lm1.bmp ORBX\FTX_OLC\OLC_EU4\Texture\045g2lm2.bmp ORBX\FTX_OLC\OLC_EU4\Texture\045g2lm3.bmp ORBX\FTX_OLC\OLC_EU4\Texture\045g2lm4.bmp ORBX\FTX_OLC\OLC_EU4\Texture\045g2lm5.bmp ORBX\FTX_OLC\OLC_EU4\Texture\045g2lm6.bmp ORBX\FTX_OLC\OLC_EU4\Texture\045g2lm7.bmp ORBX\FTX_OLC\OLC_EU4\Texture\045y2LM1.bmp ORBX\FTX_OLC\OLC_EU4\Texture\045y2LM2.bmp ORBX\FTX_OLC\OLC_EU4\Texture\045y2LM3.bmp ORBX\FTX_OLC\OLC_EU4\Texture\045y2LM4.bmp ORBX\FTX_OLC\OLC_EU4\Texture\045y2LM5.bmp ORBX\FTX_OLC\OLC_EU4\Texture\045y2lm6.bmp ORBX\FTX_OLC\OLC_EU4\Texture\045y2lm7.bmp ORBX\FTX_OLC\OLC_EU4\Texture\061b2lm1.bmp ORBX\FTX_OLC\OLC_EU4\Texture\069a2lm0.bmp ORBX\FTX_OLC\OLC_EU4\Texture\069a2lm1.bmp ORBX\FTX_OLC\OLC_EU4\Texture\069a2lm2.bmp ORBX\FTX_OLC\OLC_EU4\Texture\069a2lm3.bmp ORBX\FTX_OLC\OLC_EU4\Texture\069a2lm4.bmp ORBX\FTX_OLC\OLC_EU4\Texture\069a2lm5.bmp ORBX\FTX_OLC\OLC_EU4\Texture\069a2lm6.bmp ORBX\FTX_OLC\OLC_EU4\Texture\069a2lm7.bmp ORBX\FTX_OLC\OLC_EU4\Texture\069a2lm8.bmp ORBX\FTX_OLC\OLC_EU4\Texture\069a2lm9.bmp ORBX\FTX_OLC\OLC_EU4\Texture\069a2lma.bmp ORBX\FTX_OLC\OLC_EU4\Texture\069a2lmb.bmp ORBX\FTX_OLC\OLC_EU4\Texture\069a2lmc.bmp ORBX\FTX_OLC\OLC_EU4\Texture\069a2lmd.bmp ORBX\FTX_OLC\OLC_EU4\Texture\069a2lme.bmp ORBX\FTX_OLC\OLC_EU4\Texture\069a2lmf.bmp ORBX\FTX_OLC\OLC_EU4\Texture\075f2lm0.bmp ORBX\FTX_OLC\OLC_EU4\Texture\075f2lm1.bmp ORBX\FTX_OLC\OLC_EU4\Texture\075f2lm2.bmp ORBX\FTX_OLC\OLC_EU4\Texture\075f2lm3.bmp ORBX\FTX_OLC\OLC_EU4\Texture\075f2lm4.bmp ORBX\FTX_OLC\OLC_EU4\Texture\075f2lm5.bmp ORBX\FTX_OLC\OLC_EU4\Texture\075f2lm6.bmp ORBX\FTX_OLC\OLC_EU4\Texture\075f2lm7.bmp ORBX\FTX_OLC\OLC_EU4\Texture\075f2lm8.bmp ORBX\FTX_OLC\OLC_EU4\Texture\077b2lm1.bmp ORBX\FTX_OLC\OLC_EU10\Texture\008b2lm11.bmp ORBX\FTX_OLC\OLC_EU10\Texture\008b2lm12.bmp ORBX\FTX_OLC\OLC_EU10\Texture\008b2lm13.bmp ORBX\FTX_OLC\OLC_EU10\Texture\008b2lm14.bmp ORBX\FTX_OLC\OLC_EU10\Texture\008b2lm15.bmp ORBX\FTX_OLC\OLC_EU10\Texture\008b2lm16.bmp ORBX\FTX_OLC\OLC_EU10\Texture\008b2lm17.bmp
  5. Hi Rasterfahnder, Thanks for that, although the issue was there before I installed AU V2, however I did follow your advice and deleted all of the residual Orbx files after uninstalling them. I have also removed all references to the Orbx areas from the scenery cfg etc... and I’m currently in the process of re-downloading and installing all of the Orbx products. ill update this thread once I’ve done this as I know there have been other people suffering the same issue so hopefully I’ll be able to fix it! Cheers! Jay (MrYorkiesWorld)
  6. Hi there everyone, I currently have Orbx FTX Global, Vector, OpenLC Europe, and Australia V2 installed into the P3D V4.5 (With Hotfix) I have only just noticed that in the Australia region itself (even before installing Australia V2) there are various black patches when I take a look at the top-down view. I have recently tried deleting shaders, uninstalling and re-installing all Orbx Products, uninstalling Tomatoshade etc... but the issue still appears to be there. I've also tried disabling Frozen Water in FTX Vector Control Panel, this did not change anything either. I have also tried verifying the files of all Orbx Products inside of FTX Central - no change there either. I have included a snapshot of the issue in hopes someone might have any ideas? Thanks in advance, and please do let me know if you require further details! Here is the screenshot of my issue, which on this occasion presents itself around YMML, however I also get the same issues around various other airports around Australia such as YSSY: https://imgur.com/a/UAwfftL Kind Regards, Jay (MrYorkiesWorld)
  7. Hi both!, Yes I definitely have the window heat switched on in the sim - I'm currently using TomatoShade with the R&D Preset, and I have a reflection profile for the 747-400 from R&D as well if that helps? I'm willing to turn off RainMaker if needed, but if there are any other suggestions as to how to get it working correctly that would be great! Regards, --Yorkie
  8. Hi there everyone, I'm currently having an issue in the PMDG 747-400 (Not tested it with the 747-8) where the windshield will develop a "foggy" or "steamy" effect. I've attached two screenshots below, one of which shows the colours of the simulator outside of the cockpit, and the other one showing the colour inside. You can clearly see there is some sort of fog effect on the windshield which is causing visibility issues at times, and more importantly it is taking away some of the great colours from the internal views of the aircraft looking at the outside surroundings through the windows. Having read through some other forum posts, as well as referring to Page 196 of the PMDG 747 QUOTS II Introduction document, I can see there is a new feature called RainMaker, however according to the Intro document, this is only implemented in the 747-8, and not the 747-400. Are there any other methods that I could use to get rid of this effect, or is this just an effect designed to make the experience look and feel more immersive? Regards, --Yorkie
  9. @w6kd thank you very much for that it’s a big help! Regards, Yorkie
  10. Hi everyone, it’s been quite a while since I last posted in the forums! I’m having what you might call a “blank moment” in regards to Zero Fuel Weight coming from PFPX being input into the FMC in the FS ACTIONS > Fuel and Payload section. Inputting my total fuel from PFPX is fine, however when it comes to inputting the ZFW on the payload section, I’m confused. The figure I’m getting from PFPX is configurable to display either KGS or LBS. I currently have it set to KGS, however in the FMC, it appears to have a different format. I wanted to know if the FMC or the PMDG aircraft calculate the ZFW in Tonnes or in x1000 lbs, because PFPX is giving me figures in KG. So for example, if my ZFW given by PFPX is 191,722kg - what do I enter into the FMC in the ZFW section of the Payload screen, and / or how do I calculate that figure? I have the PMDG options set to handle everything in KGS at the moment in the aircraft. Again, probably a silly question but I seem to be having a “mind blank” at the moment and I was hoping someone could enlighten me off the top of their heads. Cheers! —Yorkie
  11. Hi there everyone, I hope this post is in the right section, although I couldn't find another one which better fit the topic of my question! I am running P3D 4.2 on an Intel Core i7 4790k CPU (Not Overclocked), 16GB of RAM and an Nvidia GeForce GTX 980 GPU (Not Overclocked). All of this is based from Windows 10 Pro 64-bit, with a dedicated SSD for my OS, a Separate SSD for P3D, and a Hybrid drive for my DATA etc... I am considering an upgrade to get better performance from P3D, which runs quite well already, however I do want to get more performance at night with dynamic lighting and Anti-Aliasing etc... Now common sense, along with my numerous years of experience building computers would tell me that the GPU is the best thing to upgrade first, however I am torn between upgrading that, and choosing to upgrade the CPU, since flight simulators tend to use more CPU than GPU as a rule due to everything being simulated the way it would be in real life etc... My question is, which upgrade would likely make the most difference to P3D in terms of performance? My settings are medium - high - nothing is set to Ultra, and I a running the Sim at 1080p. Any help would be really appreciated, thanks in advance! --Yorkie
  12. Indeed, I decided to try restoring the originals by reinstalling the client, and even went to the extent of fully uninstalling the entire simulator along with all user files and addons, but the problem appears to still be there. It really is quite the mystery!
  13. Hi guys, I've been having problems with P3D 4.2 for a week or so now. I seem to be unable to see the taxi or landing lights illuminating the ground from inside of the PMDG 737-800 Virtual Cockpit unless I pan the camera at a certain angle. I can see the lights fine if I choose an exterior view in EZDOK, but the Virtual Cockpit seems to have this very strange issue. I have recorded a short video showing the problem I am having in hopes that someone might be able to tell what the problem is? I've literally just installed a completely fresh installation of P3D 4.2 and my addons which are listed below: Active Sky for P3D4 EZDOK Camera GSX Ground Services Orbx FTX England Orbx FTX Global PMDG 737-800 Prepar3D (P3D) V4.2 PTA (P3D Tweaking Assistant) with Matt Davies Preset REX 4 With Soft Clouds Ultimate Realism Pack v1.1 Ultimate Traffic Live I hope this is allowed, but if anyone can see from the video what the problem might be, I would be really grateful of any assistance. The video is below: In the video, I have also gone into my sim settings in hopes someone might be able to spot something in there which could be causing the problem? Thanks! Yorkie
  14. Hi everyone, hope you're well! I'm using the latest version of PTA and P3D V4.2. I've been using PTA for quite some time now and I decided to look around for some different presets to use. I came across one called the "thopat" preset, and installed it. It appears now that since I've changed presets, the cloud shadow effects no longer work for some reason, and I have very foolishly lost my backup of the original shaders etc that came with the sim, and so if anyone can upload them from their own backup of the originals for V4.2 and give me a link or direct me to a place I can get the default ones from V4.2 and copy and paste them manually that would be great. My main question is what on earth could the "thopat" preset have done to cause my cloud shadows to not work anymore? Any suggestions? Thanks in advance! --Yorkie
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