April 8, 20188 yr Im currently running ASP4 with ASCA, and have been on the fence for a while regarding SF. I guess it’s still not really clear to me what it does. It seems to inject better cloud models as well as accompanying textures, based on the current weather. I understand this is perfectly compatible with ASP4, but then I’d have to turn off the cloud texture syncing in ASCA. Judging from the screenshots, the models and cloud textures look great, and the premise of obliterating repetitive textures would be wonderful. But there’s some things that really confuse me. For one, it menstins all kinds of P3D limitations that they were able to bypass with SF, and I have no idea how they managed to do that. Does that mean that the model and texture injections happen on the basis of a larger database inside SF, but what you see in the sim is still limited? Also, looking at the product page of SF, it also mentions sky textures as well as environmental sounds and effects that seems to have to do very little with the core function of cloud models... so what exactly does SF include and what parts are compatible with ASP4? Edited April 8, 20188 yr by Benjamin J Benjamin van Soldt Windows 10 64bit - i5-8600k @ 4.7GHz - ASRock Fatality K6 Z370 - EVGA GTX1070 SC 8GB VRAM - 16GB Corsair Vengeance LPX @ 3200MHz - Samsung 960 Evo SSD M.2 NVMe 500GB - 2x Samsung 860 Evo SSD 1TB (P3Dv4/5 drive) - Seagate Barracuda 2TB 7200RPM - Seasonic FocusPlus Gold 750W - Noctua DH-15S - Fractal Design Focus G (White) Case
April 9, 20188 yr Author thanks for the replies. I think I am going to stay with active sky (for now) at least.
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